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General Tabletop Discussion
*Pathfinder & Starfinder
Little Powergaming Rules That Slip By
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<blockquote data-quote="Zaruthustran" data-source="post: 2904478" data-attributes="member: 1457"><p>Speaking of Incorporeals, another cool benefit of the Shadowdancer class is the Shadow companion: your own little undead incorporeal buddy. Being able to fly and pass through solid objects, he's the ultimate scout. He's utterly silent. He leaves no tracks. He has no scent. He's incorporeal, so Blindsense doesn't pick him up. Ironically, your Shadowdancer is much, much better at Hiding, but he's not bad (and one can always make him Invisible).</p><p></p><p>So: faced with a possibly trapped chest or an altar that may be hollow? Want to quickly search for secret doors? What's behind door number 2? Hidden gold at the bottom of that well? Possible monster or treasure under the ice? Monsters might be lurking under your ship?</p><p></p><p>Send in Slim Shady and he'll check it out. </p><p></p><p>Many creatures won't even be able to harm him. In that case, say goodbye to Big Bad Monster. That feral raging troll/aboleth/giant animal/bullette/hydra/dire werebear/etc.? Shady will eventually be able to take it out all by himself. Undead immunities + incorporeality is a great defensive combo.</p><p></p><p>Downside is that a 1st level warmage can pop shady in one round. Area effect spells are nasty. He's actually quite fragile at the level you acquire him (CL 9 or so), so you'll want to keep him in your haversack and only pull him out when he's needed. </p><p></p><p>And, alas, I don't think he'd count as "some sort of shadow". ;p</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 2904478, member: 1457"] Speaking of Incorporeals, another cool benefit of the Shadowdancer class is the Shadow companion: your own little undead incorporeal buddy. Being able to fly and pass through solid objects, he's the ultimate scout. He's utterly silent. He leaves no tracks. He has no scent. He's incorporeal, so Blindsense doesn't pick him up. Ironically, your Shadowdancer is much, much better at Hiding, but he's not bad (and one can always make him Invisible). So: faced with a possibly trapped chest or an altar that may be hollow? Want to quickly search for secret doors? What's behind door number 2? Hidden gold at the bottom of that well? Possible monster or treasure under the ice? Monsters might be lurking under your ship? Send in Slim Shady and he'll check it out. Many creatures won't even be able to harm him. In that case, say goodbye to Big Bad Monster. That feral raging troll/aboleth/giant animal/bullette/hydra/dire werebear/etc.? Shady will eventually be able to take it out all by himself. Undead immunities + incorporeality is a great defensive combo. Downside is that a 1st level warmage can pop shady in one round. Area effect spells are nasty. He's actually quite fragile at the level you acquire him (CL 9 or so), so you'll want to keep him in your haversack and only pull him out when he's needed. And, alas, I don't think he'd count as "some sort of shadow". ;p [/QUOTE]
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