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*Pathfinder & Starfinder
Little Powergaming Rules That Slip By
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<blockquote data-quote="Zaruthustran" data-source="post: 2905040" data-attributes="member: 1457"><p>Thanks! I like it a lot, and like I said it's a blast to play. You can do a lot of damage--you're really an assassin/spy character--but you have a whole lot to contribute out of combat as well. Social skills, tracking, knowledges, Survival, mobility skills, locks & traps, etc. The popular perception is that Shadowdancer sucks in combat, but the truth is that the class rocks. Even readied actions (like ready to grapple, or sunder, or trip) aren't a counter, because the target never sees you--the Ready Action never has a chance to go off.</p><p></p><p>And you're right, some of the other PRCs aren't Core, but they're just flavor and bonuses. The things that make it work--Shadowdancer, HiPS, Power Attack, the Spring Attack chain, maybe an elven cloak--are all you really need. Those are all pure Core.</p><p></p><p>To keep it wholly core, go rogue 3/ranger 2 /fighter2, then Shadowdancer. In fact, that was my original path when I made the character in 2004 before respeccing to the full build after those other books came out. </p><p></p><p>-z</p><p></p><p>* of course, there are counters. Like, say, the rare foe that has insane ranks in Spot (in other words, high level rangers and other PCs). Or mages with AoE anti-hide spells (Glitterdust) that guess lucky when they target the spell. Or lucky AoE Charm spells--your Will save blows. There's a counter for everything.</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 2905040, member: 1457"] Thanks! I like it a lot, and like I said it's a blast to play. You can do a lot of damage--you're really an assassin/spy character--but you have a whole lot to contribute out of combat as well. Social skills, tracking, knowledges, Survival, mobility skills, locks & traps, etc. The popular perception is that Shadowdancer sucks in combat, but the truth is that the class rocks. Even readied actions (like ready to grapple, or sunder, or trip) aren't a counter, because the target never sees you--the Ready Action never has a chance to go off. And you're right, some of the other PRCs aren't Core, but they're just flavor and bonuses. The things that make it work--Shadowdancer, HiPS, Power Attack, the Spring Attack chain, maybe an elven cloak--are all you really need. Those are all pure Core. To keep it wholly core, go rogue 3/ranger 2 /fighter2, then Shadowdancer. In fact, that was my original path when I made the character in 2004 before respeccing to the full build after those other books came out. -z * of course, there are counters. Like, say, the rare foe that has insane ranks in Spot (in other words, high level rangers and other PCs). Or mages with AoE anti-hide spells (Glitterdust) that guess lucky when they target the spell. Or lucky AoE Charm spells--your Will save blows. There's a counter for everything. [/QUOTE]
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