Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Story Hour
Little Psionic Keep on the Borderlands
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="James McMurray" data-source="post: 1545542" data-attributes="member: 743"><p>At a three way split the group heads left and into an empty house. The right fork also proves to be empty, but the middle path leads up to a locked door, above which is a sign with a potion bottle and a quarterstaff. Above the pictures are unrecognizable glyphs.</p><p></p><p>Nadeem is unable to open the door, and Tor moves forward to hack it down. When his Githka slams into th door, a cone o razor-sharp darts flies out, pelting both Nadeem and Tor. Hoping that the trap cannot reset itself, Tor continues to hack at the door, finally bringing it down. </p><p></p><p>Tor moves in and finds a large room filled with empty shelves. A counter blocks the back end of the room from the front, and a closed door is on the other side. Tor tests the door by hurling a bookshelf at it, and when nothing happens he moves up t hack at it. The first time his blade slams into the do, the air around him shimmers and 3 giant yellow jackets step through.</p><p></p><p>They claw and sting at th surprised Tor, and the rest of the party rushes forward. The wasp’s wound are closing slowly, making killing them very tough. But after a while they disappear, the magic holding them in the world having faded. The group retreats to recuperate yet again.</p><p></p><p>The next time they return they are more prepared. The gash in the door has healed itself, and Tor moves forward. This time only two wasps appear, and the prepared party puts them down easily.</p><p></p><p>Behind the door is a storage room. A quick search and a Detect Psionics reveals a small locked strongbox. Th party opens the bow forcefully, and inside its padded interior are 4 small sculptures made of feathers. Three are shaped like tiny birds, and one is a whip. There are also some coins and a potion inside. The party gathers them up and heads out the back door to a wide bridge leading to another tree. This house’s door is surrounded by glowing Glyphs. Fearing a trap, Nadeem uses a tattoo to Vigor himself and then steps up to attempt to open the door. It is locked, so the party rests. Tahm meditates that evening and unlocks within himself the ability to telekinetically open doors from afar.</p><p></p><p>The group returns, and two knocks later the door opens. Nadeem steps through the door and as his foot passes the threshold the runes flare and he clutches at his chest and drops to one knee inside a richly appointed living room. From behind a door on the far side of the room a nasally voice calls out, “Who th hell is in my house?” </p><p></p><p>Nadeem replies that he is an explorer and the voice tell him he’s a burglar. A short talk follows, with the voice continually berating Nadeem and calling him “dumbass”. Whoever is there is obviously quite amused that their trap almost killed Nadeem.</p><p></p><p>When the discussion proves tiresome, the voice tells Nadeem to leave, but the Xeph is afraid of the door. When asked, th voice tells him to figure out if the trap is still active or not. The party outside tells him that the runes are still glowing. Fearing the worst, Nadeem steps though, but nothing happens as the one-way trigger fails to operate. The group heals Nadeem and heads back to the North Western bridge to take the left fork.</p></blockquote><p></p>
[QUOTE="James McMurray, post: 1545542, member: 743"] At a three way split the group heads left and into an empty house. The right fork also proves to be empty, but the middle path leads up to a locked door, above which is a sign with a potion bottle and a quarterstaff. Above the pictures are unrecognizable glyphs. Nadeem is unable to open the door, and Tor moves forward to hack it down. When his Githka slams into th door, a cone o razor-sharp darts flies out, pelting both Nadeem and Tor. Hoping that the trap cannot reset itself, Tor continues to hack at the door, finally bringing it down. Tor moves in and finds a large room filled with empty shelves. A counter blocks the back end of the room from the front, and a closed door is on the other side. Tor tests the door by hurling a bookshelf at it, and when nothing happens he moves up t hack at it. The first time his blade slams into the do, the air around him shimmers and 3 giant yellow jackets step through. They claw and sting at th surprised Tor, and the rest of the party rushes forward. The wasp’s wound are closing slowly, making killing them very tough. But after a while they disappear, the magic holding them in the world having faded. The group retreats to recuperate yet again. The next time they return they are more prepared. The gash in the door has healed itself, and Tor moves forward. This time only two wasps appear, and the prepared party puts them down easily. Behind the door is a storage room. A quick search and a Detect Psionics reveals a small locked strongbox. Th party opens the bow forcefully, and inside its padded interior are 4 small sculptures made of feathers. Three are shaped like tiny birds, and one is a whip. There are also some coins and a potion inside. The party gathers them up and heads out the back door to a wide bridge leading to another tree. This house’s door is surrounded by glowing Glyphs. Fearing a trap, Nadeem uses a tattoo to Vigor himself and then steps up to attempt to open the door. It is locked, so the party rests. Tahm meditates that evening and unlocks within himself the ability to telekinetically open doors from afar. The group returns, and two knocks later the door opens. Nadeem steps through the door and as his foot passes the threshold the runes flare and he clutches at his chest and drops to one knee inside a richly appointed living room. From behind a door on the far side of the room a nasally voice calls out, “Who th hell is in my house?” Nadeem replies that he is an explorer and the voice tell him he’s a burglar. A short talk follows, with the voice continually berating Nadeem and calling him “dumbass”. Whoever is there is obviously quite amused that their trap almost killed Nadeem. When the discussion proves tiresome, the voice tells Nadeem to leave, but the Xeph is afraid of the door. When asked, th voice tells him to figure out if the trap is still active or not. The party outside tells him that the runes are still glowing. Fearing the worst, Nadeem steps though, but nothing happens as the one-way trigger fails to operate. The group heals Nadeem and heads back to the North Western bridge to take the left fork. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Little Psionic Keep on the Borderlands
Top