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<blockquote data-quote="James McMurray" data-source="post: 1583214" data-attributes="member: 743"><p>Tahm agrees, and the group is given a rough map of the slavers’ base. It is a burnt out stronghold to the South east of Ironside Keep. They are told that the map was delivered to them by carrier pigeon from an insider in the slaver base. The informant was to follow the map in with more detailed information, but only managed to send a note giving a time and day when guard patrols would be weakened. The party sets out, and finds themselves at a secret back entrance the day of the diversion.</p><p></p><p>Tor takes the lead, and opens the door. Behind is another secret door, but this one is not hidden from this side. When Tor moves to open it, a loud SPRANG is heard, and a spiked board slams itself through the door into Tor’s arm. However, he is unharmed due to his psychic vigor. The group moves inward.</p><p></p><p>To the right is a room with a boarded up door, which the party decides to leave alone. Their map shows the door opening into a large courtyard with no other exists. To the left they find a room with a door whose hinges and metal fittings have melted, firmly securing the door. Tor slams his shoulder into the door and is surprised when it falls inward with little resistance. He stumbles, but maintains his footing, just in time to see 3 rotting mobile corpses leap from ledges above. The stench threatens to overwhelm the mercenary band, but they persevere.</p><p></p><p>Tor is clawed by one of the creatures and an unnatural chill fills his bones, dropping him to the floor. The rest of the group moves up, and although Duerf succumbs to the stench and Tahm is paralyzed by the cold, the party still manages to destroy the foul ghouls and their ghast master.</p><p></p><p>After a few moment the two fallen member stand back up, and the group presses onwards. In th next room they find that the floor has collapsed and a makeshift bridge of beams goes across a cellar thirty feet down below. Tor tries to take the right-hand wall, but falls into the cellar. Nadeem eases across the left hand wall and then tosses Tor a rope. The remainder of the group easily navigates the left-hand wall. Up ahead they find a large patch of sunflowers growing in a lightless room. Tor’s eyes waver and shift, and he sees a party filled with good food and even better women. He walks in and begins to mingle, confusing his friends.</p><p></p><p>The plant in the room lashes out with several mind blasts, and a pale gray work whose head is a mass of teeth slithers out from behind it. The battle rages and the large plant is beaten into quiescence. The party continues forward and into the stables, where they kill several ½ orcs. One of them tries to flee, but Lord Tahm lays him low with an energy missile.</p><p></p><p>They continue their exploration, killing a few more ½ orcs and exploring a large garden. Lord Tahm moves ahead and the plants of the garden move to block his retreat. Trusting in his friends to catch up to him, Tahm continues and checks out the crypt. Inside he finds stairs leading downward, and a flesh harrower intent on devouring him. He begins to fight defensively and awaits his friends’ arrival.</p></blockquote><p></p>
[QUOTE="James McMurray, post: 1583214, member: 743"] Tahm agrees, and the group is given a rough map of the slavers’ base. It is a burnt out stronghold to the South east of Ironside Keep. They are told that the map was delivered to them by carrier pigeon from an insider in the slaver base. The informant was to follow the map in with more detailed information, but only managed to send a note giving a time and day when guard patrols would be weakened. The party sets out, and finds themselves at a secret back entrance the day of the diversion. Tor takes the lead, and opens the door. Behind is another secret door, but this one is not hidden from this side. When Tor moves to open it, a loud SPRANG is heard, and a spiked board slams itself through the door into Tor’s arm. However, he is unharmed due to his psychic vigor. The group moves inward. To the right is a room with a boarded up door, which the party decides to leave alone. Their map shows the door opening into a large courtyard with no other exists. To the left they find a room with a door whose hinges and metal fittings have melted, firmly securing the door. Tor slams his shoulder into the door and is surprised when it falls inward with little resistance. He stumbles, but maintains his footing, just in time to see 3 rotting mobile corpses leap from ledges above. The stench threatens to overwhelm the mercenary band, but they persevere. Tor is clawed by one of the creatures and an unnatural chill fills his bones, dropping him to the floor. The rest of the group moves up, and although Duerf succumbs to the stench and Tahm is paralyzed by the cold, the party still manages to destroy the foul ghouls and their ghast master. After a few moment the two fallen member stand back up, and the group presses onwards. In th next room they find that the floor has collapsed and a makeshift bridge of beams goes across a cellar thirty feet down below. Tor tries to take the right-hand wall, but falls into the cellar. Nadeem eases across the left hand wall and then tosses Tor a rope. The remainder of the group easily navigates the left-hand wall. Up ahead they find a large patch of sunflowers growing in a lightless room. Tor’s eyes waver and shift, and he sees a party filled with good food and even better women. He walks in and begins to mingle, confusing his friends. The plant in the room lashes out with several mind blasts, and a pale gray work whose head is a mass of teeth slithers out from behind it. The battle rages and the large plant is beaten into quiescence. The party continues forward and into the stables, where they kill several ½ orcs. One of them tries to flee, but Lord Tahm lays him low with an energy missile. They continue their exploration, killing a few more ½ orcs and exploring a large garden. Lord Tahm moves ahead and the plants of the garden move to block his retreat. Trusting in his friends to catch up to him, Tahm continues and checks out the crypt. Inside he finds stairs leading downward, and a flesh harrower intent on devouring him. He begins to fight defensively and awaits his friends’ arrival. [/QUOTE]
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