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Little rules changes that still trip you up
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<blockquote data-quote="Flamestrike" data-source="post: 6899363" data-attributes="member: 6788736"><p>I really like this personally. Rather than charmed being 'auto social skill win' it simply makes the target more succeptable to the party face, or lets you act as the party face for a short period of time.</p><p></p><p>Invisibility is the same. Its useless unless you have a good Dex + Stealth and/ or cunning action. You still need to take the hide action for it to work. If you dumped Dex and dont have Stealth proficiency, youre always gonna be better off casting it on the party rogue.</p><p></p><p>Both spells arent auto invalidate the class thats spent a lot of resources getting good at it any more. They just create favorable conditions that make it easier.</p><p></p><p>Things like this contribute to taking the 'Tier 1, I can do everyones job better than them' tag off casters. They might be able to blow a precious resource and concentration to do the job nearly as good as the party face or rogue, but they dont invalidate that class by doing so. The path of least resistance is to use that resource to assist the PC thats already good at the task at hand, which is much better direction from a teamwork based game.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6899363, member: 6788736"] I really like this personally. Rather than charmed being 'auto social skill win' it simply makes the target more succeptable to the party face, or lets you act as the party face for a short period of time. Invisibility is the same. Its useless unless you have a good Dex + Stealth and/ or cunning action. You still need to take the hide action for it to work. If you dumped Dex and dont have Stealth proficiency, youre always gonna be better off casting it on the party rogue. Both spells arent auto invalidate the class thats spent a lot of resources getting good at it any more. They just create favorable conditions that make it easier. Things like this contribute to taking the 'Tier 1, I can do everyones job better than them' tag off casters. They might be able to blow a precious resource and concentration to do the job nearly as good as the party face or rogue, but they dont invalidate that class by doing so. The path of least resistance is to use that resource to assist the PC thats already good at the task at hand, which is much better direction from a teamwork based game. [/QUOTE]
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Little rules changes that still trip you up
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