Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Little rules changes that still trip you up
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="guachi" data-source="post: 6942562" data-attributes="member: 6785802"><p>I did a "Let's Read" when the Basic rules pdf came out. I hadn't played D&D since 2000 and had never played or seen 3e or 4e. When I got to a section discussing Advantage/Disadvantage I assumed it was from an earlier edition. But replies said it was a brand new mechanic. It wasn't hard to grasp but it appears very early in the Basic rules (page 4) and it was the first new rule I encountered. The existence of Advantage/Disadvantage actually made me excited to get back into gaming. It's simple and elegant (even if not very balanced).</p><p></p><p>Other things that took awhile to grasp -</p><p>- Initiative not being every round</p><p>- Rounds not really existing. I don't think there are any spells that have a duration of one round. It's all "until the beginning of your next turn" stuff. I still see people make mistakes about rounds and say things like "you only get one reaction a round" when that's not technically true. </p><p>- No morale</p><p>- The exact nature of how bonus actions worked took time to grasp considering they didn't exist in 1e/2e/BECMI.</p><p>- Without meaning to dredge up the discussion, I was confused at first on how surprise worked in 5e.</p><p>- It took me awhile to realize how backgrounds functioned in that there is a rigid structure to how they are laid out unlike how kits worked, which could be all over the map regarding power level.</p><p>- It also took me awhile to grasp the simplified weapons and how their properties functioned. No longer is there a massive list of weapons with one-off properties and functions.</p><p>- I was not aware at first that Initiative is a Dex check and therefore gets a bonus from Bard and Fighter abilities.</p><p></p><p>I think the only rules change that continues to trip me up is inspiration as I keep forgetting to award it.</p></blockquote><p></p>
[QUOTE="guachi, post: 6942562, member: 6785802"] I did a "Let's Read" when the Basic rules pdf came out. I hadn't played D&D since 2000 and had never played or seen 3e or 4e. When I got to a section discussing Advantage/Disadvantage I assumed it was from an earlier edition. But replies said it was a brand new mechanic. It wasn't hard to grasp but it appears very early in the Basic rules (page 4) and it was the first new rule I encountered. The existence of Advantage/Disadvantage actually made me excited to get back into gaming. It's simple and elegant (even if not very balanced). Other things that took awhile to grasp - - Initiative not being every round - Rounds not really existing. I don't think there are any spells that have a duration of one round. It's all "until the beginning of your next turn" stuff. I still see people make mistakes about rounds and say things like "you only get one reaction a round" when that's not technically true. - No morale - The exact nature of how bonus actions worked took time to grasp considering they didn't exist in 1e/2e/BECMI. - Without meaning to dredge up the discussion, I was confused at first on how surprise worked in 5e. - It took me awhile to realize how backgrounds functioned in that there is a rigid structure to how they are laid out unlike how kits worked, which could be all over the map regarding power level. - It also took me awhile to grasp the simplified weapons and how their properties functioned. No longer is there a massive list of weapons with one-off properties and functions. - I was not aware at first that Initiative is a Dex check and therefore gets a bonus from Bard and Fighter abilities. I think the only rules change that continues to trip me up is inspiration as I keep forgetting to award it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Little rules changes that still trip you up
Top