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Little rules-tweak to encourage monks to use weapons occasionally
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<blockquote data-quote="Gaiden" data-source="post: 1662017" data-attributes="member: 103"><p>Maybe you should just switch your perspective. Most kung fu movies I see are not representing the D&D monk when they say monk. Quite the contrary, they are representing a fighter or some multiclassed monk in a society that has forbid the use of weapons. A true monk would wipe the floor with all of 'em taking into consideration the societal constraints. If you consider that the majority of martial arts fighters are actually fighters and not monks, it helps explain why most would go for the weapon - it is simply more effective. Also, in real life, the concept of reach is not limited to 5' and 10' and the difference between a sharp weapon and a dull one means a lot more.</p><p></p><p>I think the easiest thing to do here is just engineer your NPC's so that they are majority fighter (either in number or level). This overrides the need to do any changes to the rules and actually matches mechanics to description. Also, keep in mind, that this whole debate only matters if we are talking about a society that has forbid the use of weapons. If everyone has a sword at their belt, most of the fighters will have no need to have learned IUS.</p></blockquote><p></p>
[QUOTE="Gaiden, post: 1662017, member: 103"] Maybe you should just switch your perspective. Most kung fu movies I see are not representing the D&D monk when they say monk. Quite the contrary, they are representing a fighter or some multiclassed monk in a society that has forbid the use of weapons. A true monk would wipe the floor with all of 'em taking into consideration the societal constraints. If you consider that the majority of martial arts fighters are actually fighters and not monks, it helps explain why most would go for the weapon - it is simply more effective. Also, in real life, the concept of reach is not limited to 5' and 10' and the difference between a sharp weapon and a dull one means a lot more. I think the easiest thing to do here is just engineer your NPC's so that they are majority fighter (either in number or level). This overrides the need to do any changes to the rules and actually matches mechanics to description. Also, keep in mind, that this whole debate only matters if we are talking about a society that has forbid the use of weapons. If everyone has a sword at their belt, most of the fighters will have no need to have learned IUS. [/QUOTE]
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Little rules-tweak to encourage monks to use weapons occasionally
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