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*Pathfinder & Starfinder
Little Shop of Horrors: The Blatant Ripoff Edition
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<blockquote data-quote="Celebrim" data-source="post: 6221715" data-attributes="member: 4937"><p>What powers and abilities does the goat have independent of its human servant? Can it for example command creatures of its own kind? Is it actually a fiend in animal form, and so might have lesser fiends as servants? What is its sincere motivation? Is it just hungry or does it actually hate knowledge and magic and with to destroy that as an institution? Has Seymour the ability to Charm creatures or persons to aid with his problems? Might the Goat Thing managed to create the inner core of its own little cult of fearful goat worshipers - some more loyal and fanatical than others? If there a farmer or farm hand somewhere that Goat Thing is using as an enforcer against Seymour? How much control does the Goat Thing have over Seymour? Can he force Seymour to do things like leave behind magical traps or make magical items for the goat? If pressed to the last result, can the Goat Thing relinquish his control over Seymour in order to assume his true more fiendish form? What would Seymour do in that case? What might the cultists (if any) do in that case?</p><p></p><p>For the most part, I'm seeing the PC's as being over leveled for this sort of challenge. Seymour hardly sounds like an expert wizard, I'm thinking more like 7th level or so. The Goat Things followers are probably largely in the CR 1-3 range, and probably don't number more than a few dozen or so. The complexities as far as a high level party are concerned might be 'protect the innocent', 'mistaken identities', and so forth. For example, angry wizards blaming someone other than the real culprit, and Seymour throwing red herrings in the way. There is the potential for a lot of social problem solving and investigation here. The only real challenge might be the boss encounter of Goat Thing in Dire Goat form, followed by a transformation to some sort of custom CR 9ish fiend after it loses a certain percentage of hit points - I'd have Seymour assist the party in most cases if still alive at that point.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6221715, member: 4937"] What powers and abilities does the goat have independent of its human servant? Can it for example command creatures of its own kind? Is it actually a fiend in animal form, and so might have lesser fiends as servants? What is its sincere motivation? Is it just hungry or does it actually hate knowledge and magic and with to destroy that as an institution? Has Seymour the ability to Charm creatures or persons to aid with his problems? Might the Goat Thing managed to create the inner core of its own little cult of fearful goat worshipers - some more loyal and fanatical than others? If there a farmer or farm hand somewhere that Goat Thing is using as an enforcer against Seymour? How much control does the Goat Thing have over Seymour? Can he force Seymour to do things like leave behind magical traps or make magical items for the goat? If pressed to the last result, can the Goat Thing relinquish his control over Seymour in order to assume his true more fiendish form? What would Seymour do in that case? What might the cultists (if any) do in that case? For the most part, I'm seeing the PC's as being over leveled for this sort of challenge. Seymour hardly sounds like an expert wizard, I'm thinking more like 7th level or so. The Goat Things followers are probably largely in the CR 1-3 range, and probably don't number more than a few dozen or so. The complexities as far as a high level party are concerned might be 'protect the innocent', 'mistaken identities', and so forth. For example, angry wizards blaming someone other than the real culprit, and Seymour throwing red herrings in the way. There is the potential for a lot of social problem solving and investigation here. The only real challenge might be the boss encounter of Goat Thing in Dire Goat form, followed by a transformation to some sort of custom CR 9ish fiend after it loses a certain percentage of hit points - I'd have Seymour assist the party in most cases if still alive at that point. [/QUOTE]
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