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General Tabletop Discussion
*TTRPGs General
little spaceships. Brainstorming, ideas needed.
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<blockquote data-quote="Michael Silverbane" data-source="post: 2830573" data-attributes="member: 38016"><p>My suggestion would be to invent some gadgets that always grant you minimal success on certain checks, so that characters who have no skill in some area of spaceship operation can rely on those gadgets to get by, while those who are proficient in such skills can excel in those areas...</p><p></p><p>Also, since the smaller ships will be single character affairs, you could ignore some of the vehicle aspects of combat, and make it all work just like personell (character) scale combat. </p><p></p><p>Some properly applied handwavium could allow skills like Pilot (space fighter) and Tumble to be treated equivalently for certain effects, like... dogfighting maneuvers, or whatever... Anyway, I have really no idea, now that I think about it, how d20 modern handles vehicle combat (much less space combat) so these suggestions might not be worth much...</p><p></p><p>Later</p><p>silver</p></blockquote><p></p>
[QUOTE="Michael Silverbane, post: 2830573, member: 38016"] My suggestion would be to invent some gadgets that always grant you minimal success on certain checks, so that characters who have no skill in some area of spaceship operation can rely on those gadgets to get by, while those who are proficient in such skills can excel in those areas... Also, since the smaller ships will be single character affairs, you could ignore some of the vehicle aspects of combat, and make it all work just like personell (character) scale combat. Some properly applied handwavium could allow skills like Pilot (space fighter) and Tumble to be treated equivalently for certain effects, like... dogfighting maneuvers, or whatever... Anyway, I have really no idea, now that I think about it, how d20 modern handles vehicle combat (much less space combat) so these suggestions might not be worth much... Later silver [/QUOTE]
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Community
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little spaceships. Brainstorming, ideas needed.
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