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General Tabletop Discussion
*TTRPGs General
little spaceships. Brainstorming, ideas needed.
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<blockquote data-quote="Stormborn" data-source="post: 2830845" data-attributes="member: 14041"><p>I too have considered the problem with running a starship based game and come up w/ some possible solutions:</p><p></p><p>1) Ensemble Play - each player has 3-4 PCs, all of whom do something in each type of play, preferablly with each player having a "leader" in each type. Thats a lot of PCs to keep up with and I don;t think it would work well for my group, but mechanically would work best with the RAW</p><p></p><p>2) Radical ships. Simply drop everything from Star Trek and other settings and focus on a more transhuman age space exploration. The PCs become autonomous living components of the ship. Each with a role to play in all aspects of the ships life. In combat one controls navigation, one offense (or sub system), one defense (or subsystem), one electronic or special warfare systems, and so on. In exploration one is social sciences, one biological sciences, etc. The ship is self repairing, and quasisentient. No captain, all actions made within mission parameters by consensus - with each PC given a Merit ranking that determines numbers of votes given the situation. The social sciences expert gets the most influence when deciding a course of action involving contact with an alien culture, and so forth. Mechanically this would be difficult to pull off, but maybe not as hard as we might think. Hi-level gestalt characters, PL9+, lots of free and standard cybernetics and genetic engineering. The Merit system wouldn't be too hard to figure out. Exploration missions would be standard, physical conflict would be with ancient tech, alien gods, and enemies with a lower level of tech but superior numbers, moral and societal issues would be the center of role play. Play would revolve around group cooperation and identity, with challanges revolving less around "What can we do" and more on "What should we do". Could be fun.</p><p></p><p>3) Going with the OPs idea, you might want to look into BESM d20's mecha creations system. It treats all vehicles the same. You might even have the PCs be a "flight" of semi-independant agents who explore for a large corporation who carry their ships from one system to the next and then service them in exchange for the information they gleen.</p></blockquote><p></p>
[QUOTE="Stormborn, post: 2830845, member: 14041"] I too have considered the problem with running a starship based game and come up w/ some possible solutions: 1) Ensemble Play - each player has 3-4 PCs, all of whom do something in each type of play, preferablly with each player having a "leader" in each type. Thats a lot of PCs to keep up with and I don;t think it would work well for my group, but mechanically would work best with the RAW 2) Radical ships. Simply drop everything from Star Trek and other settings and focus on a more transhuman age space exploration. The PCs become autonomous living components of the ship. Each with a role to play in all aspects of the ships life. In combat one controls navigation, one offense (or sub system), one defense (or subsystem), one electronic or special warfare systems, and so on. In exploration one is social sciences, one biological sciences, etc. The ship is self repairing, and quasisentient. No captain, all actions made within mission parameters by consensus - with each PC given a Merit ranking that determines numbers of votes given the situation. The social sciences expert gets the most influence when deciding a course of action involving contact with an alien culture, and so forth. Mechanically this would be difficult to pull off, but maybe not as hard as we might think. Hi-level gestalt characters, PL9+, lots of free and standard cybernetics and genetic engineering. The Merit system wouldn't be too hard to figure out. Exploration missions would be standard, physical conflict would be with ancient tech, alien gods, and enemies with a lower level of tech but superior numbers, moral and societal issues would be the center of role play. Play would revolve around group cooperation and identity, with challanges revolving less around "What can we do" and more on "What should we do". Could be fun. 3) Going with the OPs idea, you might want to look into BESM d20's mecha creations system. It treats all vehicles the same. You might even have the PCs be a "flight" of semi-independant agents who explore for a large corporation who carry their ships from one system to the next and then service them in exchange for the information they gleen. [/QUOTE]
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little spaceships. Brainstorming, ideas needed.
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