Little things I luv about 3.5

Particle_Man

Explorer
Just got the books! Here are some minor things I like (major things have been covered in other threads, but I haven't seen these ones yet).

1) Rogue Crippling Strike ability does 2 points of STR damage, not 1. Less book-keeping for the DM, and more crunchy goodness for the player.

2) Shadowdancers' shadow companions do not create spawn thank GOD!

3) Half-orcs are taller than humans, on average. The picture of the races in the PHB starts to make more sense.

4) The Jump skill is better, I think (I need more time to assimilate it all). Notably, by giving scores based on average heights for reach in jumping vertically, and otherwise removing the maximum jump restriction according to height, it is one step closer to removing the last rules-functional vestige of sexism in the game. (The one where maximum jumping was related to height, and height was differentiated by sex, except for elves).

5) My rogue can swim like a dolphin, since the penalty for swimming is a mere armour check penalty times 2. So a mithral shirt a masterwork buckler are not an impediment! Neither is loot, so long as I stay on the light-encumbrance side.

Overall, I am happy. Very happy. I did notice that some monsters require epic weapons to hurt them, and there is no way to create epic weapons in the game, but there are ways around that (find an artifact, summon other monsters with similar damage resistance, good old-fashioned power attack, etc.)

Um...anyone want to buy some used 3.0 core rulebooks, only one owner? :)
 

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Goodie goodie. I should get my DMG and MM today, darn PHB is lost in the mail. My wife asked me what I wanted to do this weekend and I said a nice relaxing weekend would be great, little does she suspect my motivation:D
 


OhOhOH!!!!

Shades is now a 9th level spell that can duplicate conjuration (summoning or creation) spells of 8th level or lower with 80% reality.

Illusionists everywhere rejoice! And this would be an attractive option for sorcerors, since there is no xp cost.
 

Particle Man
Overall, I am happy. Very happy. I did notice that some monsters require epic weapons to hurt them, and there is no way to create epic weapons in the game, but there are ways around that (find an artifact, summon other monsters with similar damage resistance, good old-fashioned power attack, etc.)

This is intentional - in the case of the tarrasque (CR 20, no epic weapons at 20th-level) it's just to make it tougher. I think WotC wasn't happy that characters would use Fly and GMW to turn it into a pincushion. Alas, this does mean a fighter should get into melee with it - I hope they have acid immunity.

The solar may be over-the-top, but at CR 23 it is an epic creature. Killing it is a pain - be sure to Dispel it's Death Ward first ;)
 

I like that the short one-sentence spell descriptions have notations for material and focus components, as well as XP costs so that you can look at the list and immediately see if a spell needs that.
 



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