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Little things I luv about 3.5
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<blockquote data-quote="Particle_Man" data-source="post: 1014961" data-attributes="member: 892"><p>Just got the books! Here are some minor things I like (major things have been covered in other threads, but I haven't seen these ones yet).</p><p></p><p>1) Rogue Crippling Strike ability does 2 points of STR damage, not 1. Less book-keeping for the DM, and more crunchy goodness for the player.</p><p></p><p>2) Shadowdancers' shadow companions do not create spawn thank GOD!</p><p></p><p>3) Half-orcs are taller than humans, on average. The picture of the races in the PHB starts to make more sense.</p><p></p><p>4) The Jump skill is better, I think (I need more time to assimilate it all). Notably, by giving scores based on average heights for reach in jumping vertically, and otherwise removing the maximum jump restriction according to height, it is one step closer to removing the last rules-functional vestige of sexism in the game. (The one where maximum jumping was related to height, and height was differentiated by sex, except for elves).</p><p></p><p>5) My rogue can swim like a dolphin, since the penalty for swimming is a mere armour check penalty times 2. So a mithral shirt a masterwork buckler are not an impediment! Neither is loot, so long as I stay on the light-encumbrance side.</p><p></p><p>Overall, I am happy. Very happy. I did notice that some monsters require epic weapons to hurt them, and there is no way to create epic weapons in the game, but there are ways around that (find an artifact, summon other monsters with similar damage resistance, good old-fashioned power attack, etc.)</p><p></p><p>Um...anyone want to buy some used 3.0 core rulebooks, only one owner? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Particle_Man, post: 1014961, member: 892"] Just got the books! Here are some minor things I like (major things have been covered in other threads, but I haven't seen these ones yet). 1) Rogue Crippling Strike ability does 2 points of STR damage, not 1. Less book-keeping for the DM, and more crunchy goodness for the player. 2) Shadowdancers' shadow companions do not create spawn thank GOD! 3) Half-orcs are taller than humans, on average. The picture of the races in the PHB starts to make more sense. 4) The Jump skill is better, I think (I need more time to assimilate it all). Notably, by giving scores based on average heights for reach in jumping vertically, and otherwise removing the maximum jump restriction according to height, it is one step closer to removing the last rules-functional vestige of sexism in the game. (The one where maximum jumping was related to height, and height was differentiated by sex, except for elves). 5) My rogue can swim like a dolphin, since the penalty for swimming is a mere armour check penalty times 2. So a mithral shirt a masterwork buckler are not an impediment! Neither is loot, so long as I stay on the light-encumbrance side. Overall, I am happy. Very happy. I did notice that some monsters require epic weapons to hurt them, and there is no way to create epic weapons in the game, but there are ways around that (find an artifact, summon other monsters with similar damage resistance, good old-fashioned power attack, etc.) Um...anyone want to buy some used 3.0 core rulebooks, only one owner? :) [/QUOTE]
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