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<blockquote data-quote="I'm A Banana" data-source="post: 1449538" data-attributes="member: 2067"><p>Basically, I don't like the idea of having to wait for the birthday to grow large.</p><p></p><p>You're already using a rule with monster classes that allows not all monsters to be as powerful as their common MM versions.....</p><p></p><p>I know it's not for everyone, but I explain growing taller, etc. the same way I explain gaining levels -- suddenly knowing how to cast 9th level spells would maybe be challenging for most to conceptualize, or remarkably power attacking just because you killed a few goblins. Growing a size category is a more drastic physical change, but it comes from the same mechanic in the game, and the same 'life energy' in XP. IMC, XP isn't just an invisible mechanic, it's an actual 'substance' that people have....adventurers, of course, have more......and many monsterous creatures seek it out to gain power (before giving birth to offspring, a monster needs XP to have it powerful at birth, or else the young monster will not be strong, and needs to hone it further with challenges and life-threatening dangers (adventures).</p><p></p><p>I mean, I know that wouldn't go over in a lot of campaigns, but IMHO, it's *vastly* preferable to "Just wait a week for my birthday, guys, I'll suddenly become a mighty beast in a week, and then we can go destroy the evil overlord."</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 1449538, member: 2067"] Basically, I don't like the idea of having to wait for the birthday to grow large. You're already using a rule with monster classes that allows not all monsters to be as powerful as their common MM versions..... I know it's not for everyone, but I explain growing taller, etc. the same way I explain gaining levels -- suddenly knowing how to cast 9th level spells would maybe be challenging for most to conceptualize, or remarkably power attacking just because you killed a few goblins. Growing a size category is a more drastic physical change, but it comes from the same mechanic in the game, and the same 'life energy' in XP. IMC, XP isn't just an invisible mechanic, it's an actual 'substance' that people have....adventurers, of course, have more......and many monsterous creatures seek it out to gain power (before giving birth to offspring, a monster needs XP to have it powerful at birth, or else the young monster will not be strong, and needs to hone it further with challenges and life-threatening dangers (adventures). I mean, I know that wouldn't go over in a lot of campaigns, but IMHO, it's *vastly* preferable to "Just wait a week for my birthday, guys, I'll suddenly become a mighty beast in a week, and then we can go destroy the evil overlord." [/QUOTE]
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