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Liturgy of Vermillion (Autumn Druid)
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<blockquote data-quote="Sound of Azure" data-source="post: 3069903" data-attributes="member: 40749"><p>Hello all,</p><p></p><p> I had a concept for an NPC (or possibly a PC) I thought was very interesting, and was looking for some input on mechanics and tips on how to make it all come together. So, here's the basic idea:</p><p></p><p> Nature is a circle. As the year goes by, the ring goes from life to death and back again. The Reaper Druids exist to make sure things pass when they should, be they beast, fey, man, or otherworldly being, even the land itself. The Reapers detest what is unnatural, or tries to cheat the natural cycle.</p><p></p><p>All Reapers lose their name upon entering the order. They become a concept, a personification of mortality and fate on the the world to ensure life's cycle goes on. They choose a name for theselves that suits their mission.</p><p></p><p>Liturgy of Vermillion is a middle-aged human versed in old stories and secrets of the world and is known to roam the marshes of the Vanadeva Basin. He's been known to appear by the roadsides, the soul-less dead eyes of his raven mask staring at travellers as they journey. Somehow, he always seems to know when someone has died in his territory, and appears not long thereafter.</p><p></p><p>Ok, enough flavour text.</p><p></p><p>Here's what I'm aiming for at the moment:</p><p></p><p>-> He needs to be frightening and otherworldly (through spell and Intimidate).</p><p>-> Excellent stealth and survival skills</p><p>-> I guess... he's a bit like Batman! <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> But... a raven, instead haha.</p><p>-> Capricious. He'll help if it serves his ideology, or can channel others into achieving his goals.</p><p>-> Has little patience for stupidity or churlishness. "Grumpy Old Person" type. Almost no respect for "city people", who are out of touch with the natural world.</p><p>-> Probably True Neutral (possibly Lawful neutral).</p><p>-> More than likely wielding a Scythe (thematic)</p><p>-> His name refers to both Blood and the thematic colour of Autumn. "A religion of blood and endings". Nature as a predator and killer, culling the unfit and those whose tie has ome.</p><p></p><p>At present, I have him pegged as a level 14 character. I wanted to make an interesting build for the Fochlucan Lyrist. The Bard spells would concentrate on fear, domination, and divinations while his druid spells would be all about increasing his actual power in battle.</p><p></p><p>* Using the Wild Reaper Variant Druid from Dragon #311</p><p>Folded in the Hunter Druid and Avenger Druid from Unearthed Arcana</p><p>(Loses Animal Companion, Spontaneous casting, Wild Shape and Armour proficiency in exchange for Rage, Barbarian Speed, Tracking, Favoured Enemy and Monk AC and speed.)</p><p></p><p>* Was thinking about using the Feat-Based Rogue variant. Dismissed the Wilderness Rogue for now.</p><p></p><p>* Bard as normal (could go with Divine Bard).</p><p></p><p>The question is, is this a feasible NPC concept for the D&D game? Any tips on spell and feat selection? </p><p></p><p>Perhaps a suggestion of a better way to achieve such a character concept through the rules?</p></blockquote><p></p>
[QUOTE="Sound of Azure, post: 3069903, member: 40749"] Hello all, I had a concept for an NPC (or possibly a PC) I thought was very interesting, and was looking for some input on mechanics and tips on how to make it all come together. So, here's the basic idea: Nature is a circle. As the year goes by, the ring goes from life to death and back again. The Reaper Druids exist to make sure things pass when they should, be they beast, fey, man, or otherworldly being, even the land itself. The Reapers detest what is unnatural, or tries to cheat the natural cycle. All Reapers lose their name upon entering the order. They become a concept, a personification of mortality and fate on the the world to ensure life's cycle goes on. They choose a name for theselves that suits their mission. Liturgy of Vermillion is a middle-aged human versed in old stories and secrets of the world and is known to roam the marshes of the Vanadeva Basin. He's been known to appear by the roadsides, the soul-less dead eyes of his raven mask staring at travellers as they journey. Somehow, he always seems to know when someone has died in his territory, and appears not long thereafter. Ok, enough flavour text. Here's what I'm aiming for at the moment: -> He needs to be frightening and otherworldly (through spell and Intimidate). -> Excellent stealth and survival skills -> I guess... he's a bit like Batman! :lol: But... a raven, instead haha. -> Capricious. He'll help if it serves his ideology, or can channel others into achieving his goals. -> Has little patience for stupidity or churlishness. "Grumpy Old Person" type. Almost no respect for "city people", who are out of touch with the natural world. -> Probably True Neutral (possibly Lawful neutral). -> More than likely wielding a Scythe (thematic) -> His name refers to both Blood and the thematic colour of Autumn. "A religion of blood and endings". Nature as a predator and killer, culling the unfit and those whose tie has ome. At present, I have him pegged as a level 14 character. I wanted to make an interesting build for the Fochlucan Lyrist. The Bard spells would concentrate on fear, domination, and divinations while his druid spells would be all about increasing his actual power in battle. * Using the Wild Reaper Variant Druid from Dragon #311 Folded in the Hunter Druid and Avenger Druid from Unearthed Arcana (Loses Animal Companion, Spontaneous casting, Wild Shape and Armour proficiency in exchange for Rage, Barbarian Speed, Tracking, Favoured Enemy and Monk AC and speed.) * Was thinking about using the Feat-Based Rogue variant. Dismissed the Wilderness Rogue for now. * Bard as normal (could go with Divine Bard). The question is, is this a feasible NPC concept for the D&D game? Any tips on spell and feat selection? Perhaps a suggestion of a better way to achieve such a character concept through the rules? [/QUOTE]
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