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<blockquote data-quote="BattleAxe" data-source="post: 4075288" data-attributes="member: 500"><p><strong>full text of the one pager - my eyes hurt now</strong></p><p></p><p>Attack</p><p>attacks are divided up into a few different types. Melee attacks are those you make usually when you're adjacent to your target. Ranged attacks can be made at any distance up to the maximum range of the attack, however, if you make a ranged attack next to an enemy you provoke an attack of opportunity against you. Close attacks affect an area starting with squares adjacent to you; these attacks don't provoke opportunity attacks. Area attacks usually affect and area at range; these attacks do provoke opportunity attacks.</p><p> Most of the time when you take an attack you'll use one of your powers. However there are some times when you'll use a basic attack - just a regular old swing of the sword or shot from the bow. these attacks are less powerful than using powers, but they can get the job done. You'll use a basic attack when you're charging, making opportunity attacks and when you use certain powers</p><p></p><p>Action points give you an extra action.</p><p>??? begin each adventure with 1 action point, and you get another one for every 2 encounters that you complete (called a ????????) You can spend 1 action point per encounter to take one extra action on your turn. It can be a standard, move or minor action.</p><p> When you take an extended rest your action points reset back to 1.</p><p> TIP: Make sure to spend action points at least once every other encounter (as often as you earn them) since you can only spend 1 per encounter</p><p></p><p>Movement is quick and easy</p><p>Each character has a speed based on squares. One 1 inch sqaure eqauls one five foot square in the game world. When you take a move action you can move up to the indicated number of squares. Moving from one sqaure to another, even diagonally uses 1 square of speed. Sometimes terrain? will slow you down costing you more than 1 sqaure of speed - this is called difficult terrain. Moving away from an enemy adjacent to you usually provokes an opportunity attack. However you can also use a move action to shift, this lets you move one square without suffering an opportunity attack from adjacent enemies.</p><p> TIP: If you need to get somewhere fast you can run as a move action. this gives you a +2 speed for your move, but you grant any attackers combat advantage until the beginning of your next turn.</p><p></p><p>Saving throws are straight forwards</p><p>Sometimes your characters will be hit by an ongoing effect like taking poison damage or being ????????? when this happens you'll usually get to make a saving throw to remove the effect at the end of your turn. Saving throws are simple, just roll 1D20. If you roll a 10 or higher you'll end the effect. If you roll a 9 or lower, the effect will usually continue until you have to make another saving throw at the end of your next turn. Some characters have bonusses that can be applied to certain types of saving throws and some powers grant modifiers to saving throws as well</p><p></p><p>Durations are easy to manage</p><p>Most effects that have durations (usually ???????? a condition on the target) last either until the target makes a saving throw to ward it off, or until the end of the next round? of the attacker that caused the nasty effect. A few effects have durations that last through the entire encounter. No ??????? tracking of rounds to determine when your effect ended</p><p></p><p>Reach (usually) isn't as threatening</p><p>Reach (possesed byt by some monsters and ??????) is only "active" on the attackers turn. Otherwise attackers with reach function just like those without reach. this is usually only ??????? when determining the area a character in ??????? threatens</p><p> TIP: WAtch out for the few creatures with threatening reach, they can threaten more than just squares adjacent to them</p><p></p><p>A trio of "c" rules</p><p>Comabt advantage. This gives a +2 bonus to attack rolls when you're flanking or then the target is under one of a number of conditions. (??????, ?????. etc)</p><p>Cover. If an enemy has cover you get a -2 penalty to attack rolls againt it.</p><p>Your allies ?????? ?????? but? your? enemies do. There's also no penalty to making ranged attacks ????? ??????</p><p>Charging - This is a standard action. Move up to your speed and make a basic attack. this gives you a ??? bonus on attack rolls. - the rest is too blurry for me -sorry</p><p></p><p><span style="font-size: 15px">Edit: Further clarifications and spelling</span></p></blockquote><p></p>
[QUOTE="BattleAxe, post: 4075288, member: 500"] [b]full text of the one pager - my eyes hurt now[/b] Attack attacks are divided up into a few different types. Melee attacks are those you make usually when you're adjacent to your target. Ranged attacks can be made at any distance up to the maximum range of the attack, however, if you make a ranged attack next to an enemy you provoke an attack of opportunity against you. Close attacks affect an area starting with squares adjacent to you; these attacks don't provoke opportunity attacks. Area attacks usually affect and area at range; these attacks do provoke opportunity attacks. Most of the time when you take an attack you'll use one of your powers. However there are some times when you'll use a basic attack - just a regular old swing of the sword or shot from the bow. these attacks are less powerful than using powers, but they can get the job done. You'll use a basic attack when you're charging, making opportunity attacks and when you use certain powers Action points give you an extra action. ??? begin each adventure with 1 action point, and you get another one for every 2 encounters that you complete (called a ????????) You can spend 1 action point per encounter to take one extra action on your turn. It can be a standard, move or minor action. When you take an extended rest your action points reset back to 1. TIP: Make sure to spend action points at least once every other encounter (as often as you earn them) since you can only spend 1 per encounter Movement is quick and easy Each character has a speed based on squares. One 1 inch sqaure eqauls one five foot square in the game world. When you take a move action you can move up to the indicated number of squares. Moving from one sqaure to another, even diagonally uses 1 square of speed. Sometimes terrain? will slow you down costing you more than 1 sqaure of speed - this is called difficult terrain. Moving away from an enemy adjacent to you usually provokes an opportunity attack. However you can also use a move action to shift, this lets you move one square without suffering an opportunity attack from adjacent enemies. TIP: If you need to get somewhere fast you can run as a move action. this gives you a +2 speed for your move, but you grant any attackers combat advantage until the beginning of your next turn. Saving throws are straight forwards Sometimes your characters will be hit by an ongoing effect like taking poison damage or being ????????? when this happens you'll usually get to make a saving throw to remove the effect at the end of your turn. Saving throws are simple, just roll 1D20. If you roll a 10 or higher you'll end the effect. If you roll a 9 or lower, the effect will usually continue until you have to make another saving throw at the end of your next turn. Some characters have bonusses that can be applied to certain types of saving throws and some powers grant modifiers to saving throws as well Durations are easy to manage Most effects that have durations (usually ???????? a condition on the target) last either until the target makes a saving throw to ward it off, or until the end of the next round? of the attacker that caused the nasty effect. A few effects have durations that last through the entire encounter. No ??????? tracking of rounds to determine when your effect ended Reach (usually) isn't as threatening Reach (possesed byt by some monsters and ??????) is only "active" on the attackers turn. Otherwise attackers with reach function just like those without reach. this is usually only ??????? when determining the area a character in ??????? threatens TIP: WAtch out for the few creatures with threatening reach, they can threaten more than just squares adjacent to them A trio of "c" rules Comabt advantage. This gives a +2 bonus to attack rolls when you're flanking or then the target is under one of a number of conditions. (??????, ?????. etc) Cover. If an enemy has cover you get a -2 penalty to attack rolls againt it. Your allies ?????? ?????? but? your? enemies do. There's also no penalty to making ranged attacks ????? ?????? Charging - This is a standard action. Move up to your speed and make a basic attack. this gives you a ??? bonus on attack rolls. - the rest is too blurry for me -sorry [SIZE=4]Edit: Further clarifications and spelling[/SIZE] [/QUOTE]
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