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<blockquote data-quote="Kinak" data-source="post: 6293895" data-attributes="member: 6694112"><p>[MENTION=2067]Kamikaze Midget[/MENTION] I also really prefer the flavor of weekly spells imply. It makes me wish I'd always been doing it that way.</p><p></p><p>I'll probably be pitching "full healing and spells after a week of downtime" before my next Pathfinder campaign. My players will probably appreciate the slower pace and lack of needing a healer to stay on schedule, but we'll see what they think.</p><p></p><p>Just so we're on the same page, have your party ever moved from having a healer to not or visa versa, mid-campaign? Because that's where it turned into a train wreck for me.</p><p></p><p>I've had plenty of campaigns where it never caused a problem as well, but that's because either nobody played a cleric (basically all of 2nd Edition) or the party had a cleric the whole time (most of 3rd and Pathfinder). Going from no healer to healer was complete mess, though.</p><p></p><p>I haven't seen the reverse, but if the cleric in my current game died and was replaced by a non-healer, I'd have to do some fancy footwork to not destroy the campaign. "Lulz, sorry guys, the evil archmage's plans are actually a couple months out rather than a few days" wouldn't cut it, so I'd probably need to sneak in an NPC or bunch of healing items... which is a pretty dubious thing to pull right after the party loses its healer, in my opinion.</p><p></p><p>Thankfully, the party has been hording scrolls to make sure he doesn't stay dead, so it's extremely unlikely it'll come up before the end of the campaign. I feel pretty dirty being glad the game trivializes death like that, though.</p><p></p><p>I don't see a functional difference, honestly. Either the casters wait up for everyone to heal up (like happens without a healer) or the party's healed up as soon as the casters are ready (like happens with a healer). It just makes those two the same time, so you can switch back and forth.</p><p></p><p>Cheers!</p><p>Kinak</p></blockquote><p></p>
[QUOTE="Kinak, post: 6293895, member: 6694112"] [MENTION=2067]Kamikaze Midget[/MENTION] I also really prefer the flavor of weekly spells imply. It makes me wish I'd always been doing it that way. I'll probably be pitching "full healing and spells after a week of downtime" before my next Pathfinder campaign. My players will probably appreciate the slower pace and lack of needing a healer to stay on schedule, but we'll see what they think. Just so we're on the same page, have your party ever moved from having a healer to not or visa versa, mid-campaign? Because that's where it turned into a train wreck for me. I've had plenty of campaigns where it never caused a problem as well, but that's because either nobody played a cleric (basically all of 2nd Edition) or the party had a cleric the whole time (most of 3rd and Pathfinder). Going from no healer to healer was complete mess, though. I haven't seen the reverse, but if the cleric in my current game died and was replaced by a non-healer, I'd have to do some fancy footwork to not destroy the campaign. "Lulz, sorry guys, the evil archmage's plans are actually a couple months out rather than a few days" wouldn't cut it, so I'd probably need to sneak in an NPC or bunch of healing items... which is a pretty dubious thing to pull right after the party loses its healer, in my opinion. Thankfully, the party has been hording scrolls to make sure he doesn't stay dead, so it's extremely unlikely it'll come up before the end of the campaign. I feel pretty dirty being glad the game trivializes death like that, though. I don't see a functional difference, honestly. Either the casters wait up for everyone to heal up (like happens without a healer) or the party's healed up as soon as the casters are ready (like happens with a healer). It just makes those two the same time, so you can switch back and forth. Cheers! Kinak [/QUOTE]
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