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<blockquote data-quote="Sword of Spirit" data-source="post: 6294180" data-attributes="member: 6677017"><p>Sure if you want to make attrition meaningful you can do it by that method. I agree that the way most people do random encounters makes attrition somewhat of a non-issue.</p><p></p><p>Now, I actually love having to worry about resources. I almost feel cheated when I play a spellcaster and the rest of the party expects me to blow my best resources at the start of any fight. I'd rather hoard spells and use the minimum required, because you never know what's going to hit you next. At the same time, as a non-caster, you really shine when you can keep using your superior standard attacks all day long.</p><p></p><p>The way I handle it, as a DM, is to make random encounters and events more, well <em>random!</em> I don't use level appropriate random encounters--I use location appropriate random encounters. This means that if you are blowing your best abilities on the first fight you run into that day, sure you may be fine, but if I happen to roll a random encounter at the upper reaches of your capabilities (or beyond) while you are sleeping that night, you're really going to wish you had saved those long-rest based abilities you unnecessarily expended earlier that day.</p><p></p><p>I guess it isn't an issue for me because of how I run a generally simulationist adventuring environment. On the other hand, changing how often spells are regained feels wrong--getting back spells in the morning is too D&D ingrained for me. And things like the 5e fighter's action surge seem weird if you can only use them once per week.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6294180, member: 6677017"] Sure if you want to make attrition meaningful you can do it by that method. I agree that the way most people do random encounters makes attrition somewhat of a non-issue. Now, I actually love having to worry about resources. I almost feel cheated when I play a spellcaster and the rest of the party expects me to blow my best resources at the start of any fight. I'd rather hoard spells and use the minimum required, because you never know what's going to hit you next. At the same time, as a non-caster, you really shine when you can keep using your superior standard attacks all day long. The way I handle it, as a DM, is to make random encounters and events more, well [I]random![/I] I don't use level appropriate random encounters--I use location appropriate random encounters. This means that if you are blowing your best abilities on the first fight you run into that day, sure you may be fine, but if I happen to roll a random encounter at the upper reaches of your capabilities (or beyond) while you are sleeping that night, you're really going to wish you had saved those long-rest based abilities you unnecessarily expended earlier that day. I guess it isn't an issue for me because of how I run a generally simulationist adventuring environment. On the other hand, changing how often spells are regained feels wrong--getting back spells in the morning is too D&D ingrained for me. And things like the 5e fighter's action surge seem weird if you can only use them once per week. [/QUOTE]
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