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<blockquote data-quote="Majoru Oakheart" data-source="post: 6294511" data-attributes="member: 5143"><p>The problem is that when you are dealing with hitpoints there are only 3 things they can do, mathematically. They can go up, they can do down or they can stay the same. So, there are only really 3 types of actions you can take in combat: You make the enemy's hitpoints go down, you prevent your team's hitpoints from dropping or you make your teams hitpoints go up.</p><p></p><p>The issue is that these actions don't map well to archetypes that people can relate to. Nearly everyone can relate to fighters using swords on enemies, wizards fireballing enemies, rogues backstabbing enemies, even clerics hitting enemies with their mace. However, as has been discovered by previous attempts, many people can't relate to a fighter who can heal.</p><p></p><p>So, there is only really one option to make hitpoints go up with a couple of lesser options like Paladins and Druids that people are willing to accept.</p><p></p><p>There really is no replacement for making hitpoints go up, either. More damage is only a replacement for healing if the amount of extra damage can somehow keep your hitpoints at max almost constantly. A game where no one takes damage ever isn't very satisfying. So, someone HAS to heal. And since there is not a way to make people accept the other classes as healers....it has to be the cleric. I just don't see another way around it.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6294511, member: 5143"] The problem is that when you are dealing with hitpoints there are only 3 things they can do, mathematically. They can go up, they can do down or they can stay the same. So, there are only really 3 types of actions you can take in combat: You make the enemy's hitpoints go down, you prevent your team's hitpoints from dropping or you make your teams hitpoints go up. The issue is that these actions don't map well to archetypes that people can relate to. Nearly everyone can relate to fighters using swords on enemies, wizards fireballing enemies, rogues backstabbing enemies, even clerics hitting enemies with their mace. However, as has been discovered by previous attempts, many people can't relate to a fighter who can heal. So, there is only really one option to make hitpoints go up with a couple of lesser options like Paladins and Druids that people are willing to accept. There really is no replacement for making hitpoints go up, either. More damage is only a replacement for healing if the amount of extra damage can somehow keep your hitpoints at max almost constantly. A game where no one takes damage ever isn't very satisfying. So, someone HAS to heal. And since there is not a way to make people accept the other classes as healers....it has to be the cleric. I just don't see another way around it. [/QUOTE]
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