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<blockquote data-quote="Kinak" data-source="post: 6294614" data-attributes="member: 6694112"><p>Oh, yeah, I'm sure you don't have the problem I was talking about in 4e. Healing and daily resources are already synched up through the extended rest mechanic, so it shouldn't drastically change the pace of the game to include/exclude a healer.</p><p></p><p>It's just, as you say, smoothing out damage spikes. Which is nice to have, but not where the problem comes in.</p><p></p><p>Yeah, that'd probably do it. I'm not surprised a build like that came together eventually.</p><p></p><p>I don't <em>think</em> it existed during my "giving 4e a chance" period, but it wouldn't have changed the outcome substantially if it was. Trying it out post-Essentials might have done the trick, but I doubt we'll ever know.</p><p></p><p>In any case, I don't mean to rag on the 4e cleric at all. I know a lot of people like it and I think it's a good design for what it's intended to do.</p><p></p><p>I just can't go along with arguments that start with "everyone hates playing a healer" when we have multiple people in our group who like playing healers. I get we're the outliers, but we do exist, I promise <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Yeah, the campaign being condensed to a couple weeks always feels wrong somehow. My Pathfinder players are at 16th level now and it's only been a little over three months game time since they started, about a month of which is me intentionally pausing the action.</p><p></p><p>Cheers!</p><p>Kinak</p></blockquote><p></p>
[QUOTE="Kinak, post: 6294614, member: 6694112"] Oh, yeah, I'm sure you don't have the problem I was talking about in 4e. Healing and daily resources are already synched up through the extended rest mechanic, so it shouldn't drastically change the pace of the game to include/exclude a healer. It's just, as you say, smoothing out damage spikes. Which is nice to have, but not where the problem comes in. Yeah, that'd probably do it. I'm not surprised a build like that came together eventually. I don't [I]think[/I] it existed during my "giving 4e a chance" period, but it wouldn't have changed the outcome substantially if it was. Trying it out post-Essentials might have done the trick, but I doubt we'll ever know. In any case, I don't mean to rag on the 4e cleric at all. I know a lot of people like it and I think it's a good design for what it's intended to do. I just can't go along with arguments that start with "everyone hates playing a healer" when we have multiple people in our group who like playing healers. I get we're the outliers, but we do exist, I promise :) Yeah, the campaign being condensed to a couple weeks always feels wrong somehow. My Pathfinder players are at 16th level now and it's only been a little over three months game time since they started, about a month of which is me intentionally pausing the action. Cheers! Kinak [/QUOTE]
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