Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Live Q&A with D&D R&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 6294638" data-attributes="member: 7006"><p>There's a big difference between a DM having a theme to his campaign that he'd prefer players ascribe to up front, than having a particular mechanical requirement (in this case, someone in the party NEEDS to have a Cure Wounds spell available) so that the party can advance <em>at the pace the DM wants</em>.</p><p></p><p>That final point is the key. It's the combination of the two (the amount of healing available *and* the pace at which the party progresses) that is the issue. If a DM wants a "grim and gritty" game with lots of damage and threat about... and is perfectly happy to have the group take weeks off to recover from the grievous wounds they suffer because they might not have the healing resources for quick recovery... that's great! If that's the world he has, then so be it. The party does not need a Cleric, because the DM has set up the expectation for the campaign that occasionally the party will get the butts handed to them, and when that happens they'll need to go lie down and rest for a spell. And the story will pick up when they finally get up and about.</p><p></p><p>But I'm talking about the kind of DM that wants that "grim and gritty" kind of game but also wants his story to progress at speeds which he (and everyone at the table) knows they cannot handle and cannot recover from. Because his "story" says that they don't get any down time. They don't get to recover from their wounds. Like every two hours there's some new threat that's going to attack the group and that's the way the world is, and woe be to them if they cannot handle it. At that point, the DM isn't collaborating (as you put it) with the group... he's forcing their hand because the pace of his story trumps their choice. He basically is telling them that if they want to play in his world, they better get a Cleric or two because his world is his world and will stop at no man.</p><p></p><p>You may not want to ascribe an emotional description to what that DM is doing. But I have no problem with that. I think that DM is being unreasonable, and yes "jerkish"... because he wants it both ways. *His* decision on how violent his world is, and *his* decision on the frequency how that violence gets dispersed and recovered from. He could easily adjust either dial slightly so that no one player felt forced to play a class just to get a specific mechanic (Cure Wounds) into the game... but nope. His world, his rules. Deal with it or the party keeps dying. To me, that's not collaboration at all, and yes, there's an emotional component there to what I thnk the DM is choosing to do.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6294638, member: 7006"] There's a big difference between a DM having a theme to his campaign that he'd prefer players ascribe to up front, than having a particular mechanical requirement (in this case, someone in the party NEEDS to have a Cure Wounds spell available) so that the party can advance [I]at the pace the DM wants[/I]. That final point is the key. It's the combination of the two (the amount of healing available *and* the pace at which the party progresses) that is the issue. If a DM wants a "grim and gritty" game with lots of damage and threat about... and is perfectly happy to have the group take weeks off to recover from the grievous wounds they suffer because they might not have the healing resources for quick recovery... that's great! If that's the world he has, then so be it. The party does not need a Cleric, because the DM has set up the expectation for the campaign that occasionally the party will get the butts handed to them, and when that happens they'll need to go lie down and rest for a spell. And the story will pick up when they finally get up and about. But I'm talking about the kind of DM that wants that "grim and gritty" kind of game but also wants his story to progress at speeds which he (and everyone at the table) knows they cannot handle and cannot recover from. Because his "story" says that they don't get any down time. They don't get to recover from their wounds. Like every two hours there's some new threat that's going to attack the group and that's the way the world is, and woe be to them if they cannot handle it. At that point, the DM isn't collaborating (as you put it) with the group... he's forcing their hand because the pace of his story trumps their choice. He basically is telling them that if they want to play in his world, they better get a Cleric or two because his world is his world and will stop at no man. You may not want to ascribe an emotional description to what that DM is doing. But I have no problem with that. I think that DM is being unreasonable, and yes "jerkish"... because he wants it both ways. *His* decision on how violent his world is, and *his* decision on the frequency how that violence gets dispersed and recovered from. He could easily adjust either dial slightly so that no one player felt forced to play a class just to get a specific mechanic (Cure Wounds) into the game... but nope. His world, his rules. Deal with it or the party keeps dying. To me, that's not collaboration at all, and yes, there's an emotional component there to what I thnk the DM is choosing to do. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Live Q&A with D&D R&D
Top