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<blockquote data-quote="Blackbrrd" data-source="post: 6294639" data-attributes="member: 63962"><p>I don't know if we are outliers either. From 3e on, you had so many ways to customize your cleric through domains. </p><p></p><p>My favourite cleric was the elven cleric archer. He usually won initiative (high base dex, +2 dex from elf, improved initiative domain feat), he could then buff himself/the party or shoot a couple of arrows, follow up with some more arrows/offensive spells in round two, and maybe some healing in round three if it was necessary. After/between encounters he usually had a bazillion spells left over to heal, buff or tinker with, since he barely used any spells in easy encounters, solving them with archery. </p><p></p><p>Another favourite was a cleric/fighter/knight or the crown/sword/rose in Dragonlance. Really good defenses, good diplomacy, good damage and some kick ass offensive spells (we got to level 18). With the Strength/War domain, he had some really good spells like Bigby's grasping hand. He also self-buffed with Divine Favour/Might, Rightous Might (partially quickened). Basically, he could be played as three different characters, switching between encounters: offensive melee, spellcaster, defensive healer. Nearly no other class has the versatility and power at the same time.</p><p></p><p>Clerics in 3.x was one of the most overpowered character to come out of the PHB without any supplements. There is a reason it got it's term "Codzilla" on the charop forums.(refering to Cleric or Druid godzilla, aka totally overpowered if you play either cleric or druid). The 4e cleric is actually quite a lot weaker (relatively to the 3.x cleric), and isn't nearly as fun to play in my opinion. On the other hand, you don't have to give up standard actions to heal either.</p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 6294639, member: 63962"] I don't know if we are outliers either. From 3e on, you had so many ways to customize your cleric through domains. My favourite cleric was the elven cleric archer. He usually won initiative (high base dex, +2 dex from elf, improved initiative domain feat), he could then buff himself/the party or shoot a couple of arrows, follow up with some more arrows/offensive spells in round two, and maybe some healing in round three if it was necessary. After/between encounters he usually had a bazillion spells left over to heal, buff or tinker with, since he barely used any spells in easy encounters, solving them with archery. Another favourite was a cleric/fighter/knight or the crown/sword/rose in Dragonlance. Really good defenses, good diplomacy, good damage and some kick ass offensive spells (we got to level 18). With the Strength/War domain, he had some really good spells like Bigby's grasping hand. He also self-buffed with Divine Favour/Might, Rightous Might (partially quickened). Basically, he could be played as three different characters, switching between encounters: offensive melee, spellcaster, defensive healer. Nearly no other class has the versatility and power at the same time. Clerics in 3.x was one of the most overpowered character to come out of the PHB without any supplements. There is a reason it got it's term "Codzilla" on the charop forums.(refering to Cleric or Druid godzilla, aka totally overpowered if you play either cleric or druid). The 4e cleric is actually quite a lot weaker (relatively to the 3.x cleric), and isn't nearly as fun to play in my opinion. On the other hand, you don't have to give up standard actions to heal either. [/QUOTE]
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