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<blockquote data-quote="Majoru Oakheart" data-source="post: 6295198" data-attributes="member: 5143"><p>I met a group of people who played Living Greyhawk back in the day who regularly played a group without a cleric. They were an extremely powergamed group of sorcerers and wizards who specialized in locking down all enemies so they were enable to fight or move while doing overwhelming damage in round one.</p><p></p><p>However, they played a session with my cleric and they were suddenly surprised exactly how easy all the encounters got. When they took damage, it was immediately healed. And they didn't take much.</p><p></p><p>It WAS possible to make a no cleric group. Though, I admit that their combos were a little cheesy and I likely would have disallowed them in my home game. But in LG, I had to let it go since they were legal.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6295198, member: 5143"] I met a group of people who played Living Greyhawk back in the day who regularly played a group without a cleric. They were an extremely powergamed group of sorcerers and wizards who specialized in locking down all enemies so they were enable to fight or move while doing overwhelming damage in round one. However, they played a session with my cleric and they were suddenly surprised exactly how easy all the encounters got. When they took damage, it was immediately healed. And they didn't take much. It WAS possible to make a no cleric group. Though, I admit that their combos were a little cheesy and I likely would have disallowed them in my home game. But in LG, I had to let it go since they were legal. [/QUOTE]
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