Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Live Q&A with D&D R&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 6295410" data-attributes="member: 1465"><p>I really dislike the "cultural" trend of wanting everybody to be more equal at combat (more precisely, at <em>offense</em>), then wanting everybody to be able to heal, then wanting healers to be able to heal without sacrificing offense, then wanting everybody to be equally useful out of combat etc.</p><p></p><p>This trend kills diversity, which decreases the importance of strategic/tactical choices and teamwork, and <em>for my own tastes</em> this means the game to become less interesting (I do understand that one reason for this trend is the proliferation in the last decade of "bedroom players" i.e. players who spend most their time thinking about their PC alone, want it good at everything, and even don't fully tolerate being part of a team).</p><p></p><p>I prefer the simplicity of: add a Fighter to your party to increase your offensive power, add a Cleric to your party to increase your healing power. A Fighter makes your "output damage" significantly increase (your party kills opponents faster) while a Cleric makes your "input damage" significantly increase (your party is slower to be killed) -> <em>strategic choice</em>.</p><p></p><p>It's ok that the Cleric traditionally isn't bad at output damage too. But for my tastes it sucks to hear people complain that "I have to waste my attack to heal a friend". It's a trade-off, either spend this round increasing your "output damage" or decreasing your "input damage" -> <em>tactical choice</em>.</p><p></p><p>If replacing one non-Cleric with a Cleric makes encounters clearly easier, then there is something wrong with the game design, which must be fixed. There really shouldn't be one strategic choice (having a Cleric) which dominates the alternatives, because this really means you have no choice.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6295410, member: 1465"] I really dislike the "cultural" trend of wanting everybody to be more equal at combat (more precisely, at [I]offense[/I]), then wanting everybody to be able to heal, then wanting healers to be able to heal without sacrificing offense, then wanting everybody to be equally useful out of combat etc. This trend kills diversity, which decreases the importance of strategic/tactical choices and teamwork, and [I]for my own tastes[/I] this means the game to become less interesting (I do understand that one reason for this trend is the proliferation in the last decade of "bedroom players" i.e. players who spend most their time thinking about their PC alone, want it good at everything, and even don't fully tolerate being part of a team). I prefer the simplicity of: add a Fighter to your party to increase your offensive power, add a Cleric to your party to increase your healing power. A Fighter makes your "output damage" significantly increase (your party kills opponents faster) while a Cleric makes your "input damage" significantly increase (your party is slower to be killed) -> [I]strategic choice[/I]. It's ok that the Cleric traditionally isn't bad at output damage too. But for my tastes it sucks to hear people complain that "I have to waste my attack to heal a friend". It's a trade-off, either spend this round increasing your "output damage" or decreasing your "input damage" -> [I]tactical choice[/I]. If replacing one non-Cleric with a Cleric makes encounters clearly easier, then there is something wrong with the game design, which must be fixed. There really shouldn't be one strategic choice (having a Cleric) which dominates the alternatives, because this really means you have no choice. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Live Q&A with D&D R&D
Top