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<blockquote data-quote="Water Bob" data-source="post: 5606562" data-attributes="member: 92305"><p>[ame]http://www.youtube.com/watch?v=_b6got4G4Ys[/ame]</p><p> </p><p> </p><p> </p><p> </p><p> </p><p>At 0:48, you see a ceturion benefit from the free trip attack because his attack roll equaled his foe's Dodge roll. The soldier kicks his foe to the ground.</p><p> </p><p>At 0:59, a Pict rolls a "1" on his attack roll, missing his opponent, and the centurion benefits from this by laying a left hand punch on his enemy.</p><p> </p><p>At 1:03, there was a similar situation last round where the Pict rolled a "1" on his defense roll, and the centurion decided to grapple with his enemy. On this round, the centurion used his dagger/knife to slice his enemy's throat. Under this system, the centurion cannot make a lethal attack when his enemy rolls a "1" on an attack or defense throw. That round, he started the grapple. But, as they were grappling going into round two, that's when the centurion used the rules (as written) to pull his knife and attack his grappled enemy. The attack must have been fatal (maybe a critical hit?), because, obviously, the Pict did not survive from that attack.</p><p> </p><p>At 1:07, we see a centurion benefitting from a "1" being thrown on his foe's attack or defense throw. The centurion elected to throw an unarmed punch.</p><p> </p><p>At 1:12, we see the Pict with the hand axe roll a "1" on his attack, and the centurion decides to trip him. Note that you don't have to wait for the attack = dodge situation in order to attempt a trip. Whenever your opponent throws a "1" on his attack or defense throw, you can pick any reasonable nonlethal attack against him. Here, the centurion wanted to trip his foe. If you get a foe on the ground, you've got a good advantage over him as his defenses are lowered while he's on the ground, and you will get a free Attack of Opportunity on him when he tries to stand.</p><p> </p><p>1:16 shows us the result of another grapple that ended with the centurion pulling his knife and killing his foe.</p><p> </p><p>1:24 shows us a Full Action where the centurion missed with his main weapon but succeeded with a shield bash.</p><p> </p><p>1:27, we see another trip.</p><p> </p><p>1:31 is neat because the centurion used an unarmed attack--a kick--that brought the Pict's nonlethal damage total higher than his hit point total. Thus, the Pict went down, unconscious.</p><p> </p><p>1:56 shows the advantage one gets if he can get his foe on the ground.</p><p> </p><p>2:04 is a trip directed at a mounted rider.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5606562, member: 92305"] [ame]http://www.youtube.com/watch?v=_b6got4G4Ys[/ame] At 0:48, you see a ceturion benefit from the free trip attack because his attack roll equaled his foe's Dodge roll. The soldier kicks his foe to the ground. At 0:59, a Pict rolls a "1" on his attack roll, missing his opponent, and the centurion benefits from this by laying a left hand punch on his enemy. At 1:03, there was a similar situation last round where the Pict rolled a "1" on his defense roll, and the centurion decided to grapple with his enemy. On this round, the centurion used his dagger/knife to slice his enemy's throat. Under this system, the centurion cannot make a lethal attack when his enemy rolls a "1" on an attack or defense throw. That round, he started the grapple. But, as they were grappling going into round two, that's when the centurion used the rules (as written) to pull his knife and attack his grappled enemy. The attack must have been fatal (maybe a critical hit?), because, obviously, the Pict did not survive from that attack. At 1:07, we see a centurion benefitting from a "1" being thrown on his foe's attack or defense throw. The centurion elected to throw an unarmed punch. At 1:12, we see the Pict with the hand axe roll a "1" on his attack, and the centurion decides to trip him. Note that you don't have to wait for the attack = dodge situation in order to attempt a trip. Whenever your opponent throws a "1" on his attack or defense throw, you can pick any reasonable nonlethal attack against him. Here, the centurion wanted to trip his foe. If you get a foe on the ground, you've got a good advantage over him as his defenses are lowered while he's on the ground, and you will get a free Attack of Opportunity on him when he tries to stand. 1:16 shows us the result of another grapple that ended with the centurion pulling his knife and killing his foe. 1:24 shows us a Full Action where the centurion missed with his main weapon but succeeded with a shield bash. 1:27, we see another trip. 1:31 is neat because the centurion used an unarmed attack--a kick--that brought the Pict's nonlethal damage total higher than his hit point total. Thus, the Pict went down, unconscious. 1:56 shows the advantage one gets if he can get his foe on the ground. 2:04 is a trip directed at a mounted rider. [/QUOTE]
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