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<blockquote data-quote="Nikroecyst" data-source="post: 3299004" data-attributes="member: 47287"><p>Among the many minor problems I have with my games, I find that there is always one common problem that takes place during every game. </p><p></p><p>Wishy Washy Players. Inactivity on the part of the characters. Too often have I asked "So what do you think you guys would like to do next?" only to be answered by 2 "I don't knows" and 3 "I don't cares". I would like to think that my plot lines and storys involve the characters to such a degree that they would be on the edge of thier seat, or at least asking questions. Apparently I am not as good as I thought. </p><p></p><p>In short, I find that my players are bored, or don't care enough about the game to make up thier own minds. Every one in the group is looking for some one else to make the big decisions so that they can just get on with the combat.</p><p></p><p>I have tried reoccuring NPC's to make the encounters more appealing. I have written reactive enviroments to flesh out the world. I have tried player opinion polls at the end of games giving them questions like "What would you like to see more of in this game?" or "What don't you like about this campaign?" I have various interesting props, spell cards, character sheet addons. Minis, Huge Color Laminate Maps, Class Variants, resources from outside game books (Dante's Inferno), all kinds of stimuli to excite any player. </p><p></p><p>I have even tried getting with each player to involve them in side events that appeal to the personality of the player. For example: A fellow samauri named Kibakichi had a note delivered to "Felix" the samauri of the group to meet in secret at midnight to dicuss the corruption of thier master Lord Masumoto. The player playing "Felix the Samauri" has lived in Japan for 3 years, loves anime, and even thought the culture interesting enough to play a samauri in a DnD game. So I figured this side hook would appeal to him. Yet to no avil they continue to act bored and uncaring. </p><p></p><p>I have to belive that this is a problem with my DM style due to the fact that it usually happens to every game I ever run, no matter who the players are or where I am. </p><p>What can I do to liven up my games? How do I better appeal to the players?</p></blockquote><p></p>
[QUOTE="Nikroecyst, post: 3299004, member: 47287"] Among the many minor problems I have with my games, I find that there is always one common problem that takes place during every game. Wishy Washy Players. Inactivity on the part of the characters. Too often have I asked "So what do you think you guys would like to do next?" only to be answered by 2 "I don't knows" and 3 "I don't cares". I would like to think that my plot lines and storys involve the characters to such a degree that they would be on the edge of thier seat, or at least asking questions. Apparently I am not as good as I thought. In short, I find that my players are bored, or don't care enough about the game to make up thier own minds. Every one in the group is looking for some one else to make the big decisions so that they can just get on with the combat. I have tried reoccuring NPC's to make the encounters more appealing. I have written reactive enviroments to flesh out the world. I have tried player opinion polls at the end of games giving them questions like "What would you like to see more of in this game?" or "What don't you like about this campaign?" I have various interesting props, spell cards, character sheet addons. Minis, Huge Color Laminate Maps, Class Variants, resources from outside game books (Dante's Inferno), all kinds of stimuli to excite any player. I have even tried getting with each player to involve them in side events that appeal to the personality of the player. For example: A fellow samauri named Kibakichi had a note delivered to "Felix" the samauri of the group to meet in secret at midnight to dicuss the corruption of thier master Lord Masumoto. The player playing "Felix the Samauri" has lived in Japan for 3 years, loves anime, and even thought the culture interesting enough to play a samauri in a DnD game. So I figured this side hook would appeal to him. Yet to no avil they continue to act bored and uncaring. I have to belive that this is a problem with my DM style due to the fact that it usually happens to every game I ever run, no matter who the players are or where I am. What can I do to liven up my games? How do I better appeal to the players? [/QUOTE]
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