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<blockquote data-quote="Merkuri" data-source="post: 3299586" data-attributes="member: 41321"><p>Our DM did something similar in the last campaign I was in, but in reverse. Our PCs had found some emeralds nailed into the floor of the cart we were riding in, so we took them and sold some of them. Our mistake was selling too many in one place and time, because these emeralds were owned by an orc crime boss of sorts, who found out we had his property. We were taken into an inn run by orcs and half-orcs, sat at a table surrounded by orcs with crossbows in the shadows, and told that we had to hand over the emeralds we still had and make restitution for those we had stolen by breaking into this mage's house. At one point a PC who was mouthing off (he threw a sock at the orc boss) got hit with a crossbow bolt that rolled a natural 20 and put him a few hit points from unconscious. Knocked him right out of his chair. Oh, we were also shown a pair of boots during that meeting that were made from the skin of a missing PC (player had left).</p><p></p><p>It actually was a little of "point a to point b", but we had more choices than we realized (we didn't <em>have</em> to do what he wanted, we could've gone to our patron or the authorities) and it certainly got us interested in the game. That meeting permanently changed the personality of my character, who could no longer progress as a cleric (my choice). It was a shame the game ended not too long after that, because I think she was one of my most interesting characters, partially because of that life-changing moment for her.</p></blockquote><p></p>
[QUOTE="Merkuri, post: 3299586, member: 41321"] Our DM did something similar in the last campaign I was in, but in reverse. Our PCs had found some emeralds nailed into the floor of the cart we were riding in, so we took them and sold some of them. Our mistake was selling too many in one place and time, because these emeralds were owned by an orc crime boss of sorts, who found out we had his property. We were taken into an inn run by orcs and half-orcs, sat at a table surrounded by orcs with crossbows in the shadows, and told that we had to hand over the emeralds we still had and make restitution for those we had stolen by breaking into this mage's house. At one point a PC who was mouthing off (he threw a sock at the orc boss) got hit with a crossbow bolt that rolled a natural 20 and put him a few hit points from unconscious. Knocked him right out of his chair. Oh, we were also shown a pair of boots during that meeting that were made from the skin of a missing PC (player had left). It actually was a little of "point a to point b", but we had more choices than we realized (we didn't [i]have[/i] to do what he wanted, we could've gone to our patron or the authorities) and it certainly got us interested in the game. That meeting permanently changed the personality of my character, who could no longer progress as a cleric (my choice). It was a shame the game ended not too long after that, because I think she was one of my most interesting characters, partially because of that life-changing moment for her. [/QUOTE]
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