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<blockquote data-quote="Gilladian" data-source="post: 6435859" data-attributes="member: 2093"><p>Well, you HAVE to have an encounter with a ghost ship, or maybe several encounters building to boarding and dealing with it. And a treasure map - maybe they find someone dead or nearly dead, adrift in a small boat, with the map. Why are they there? Where does the map lead? Do they really dare go there?</p><p></p><p>A Sargasso - a place in the ocean where currents carry masses of seaweed, and other things that drift freely. Nowadays, it contains mostly trash, but in a fantasy world, there could be ships adrift in the seaweed, floating islands, perhaps even a culture of folk who survive on what drifts in... and of course there is little to no wind in the area, so very hard to get away.</p><p></p><p>Pirate Isle. An island hidden by magic - maybe they find the key (a magic medallion?) to reaching the island either on the ghost ship or with the map. Can they get in, get reprovisioned/repaired/rescue someone and get away without revealing that THEY are not pirates? (Try reading the new Mercedes Lackey novel "House of Four Winds" for ideas along these lines). </p><p></p><p>Then there are all the traditional shipboard superstitions. The Jonah, the "no women" rule, the albatross (never kill it, or a dolphin), sirens and mermaids, etc... To get a feel for seaboard life, if you've never read them, try a Horatio Hornblower novel or two.</p></blockquote><p></p>
[QUOTE="Gilladian, post: 6435859, member: 2093"] Well, you HAVE to have an encounter with a ghost ship, or maybe several encounters building to boarding and dealing with it. And a treasure map - maybe they find someone dead or nearly dead, adrift in a small boat, with the map. Why are they there? Where does the map lead? Do they really dare go there? A Sargasso - a place in the ocean where currents carry masses of seaweed, and other things that drift freely. Nowadays, it contains mostly trash, but in a fantasy world, there could be ships adrift in the seaweed, floating islands, perhaps even a culture of folk who survive on what drifts in... and of course there is little to no wind in the area, so very hard to get away. Pirate Isle. An island hidden by magic - maybe they find the key (a magic medallion?) to reaching the island either on the ghost ship or with the map. Can they get in, get reprovisioned/repaired/rescue someone and get away without revealing that THEY are not pirates? (Try reading the new Mercedes Lackey novel "House of Four Winds" for ideas along these lines). Then there are all the traditional shipboard superstitions. The Jonah, the "no women" rule, the albatross (never kill it, or a dolphin), sirens and mermaids, etc... To get a feel for seaboard life, if you've never read them, try a Horatio Hornblower novel or two. [/QUOTE]
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