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Livening up Shipboard Play
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<blockquote data-quote="Grogg of the North" data-source="post: 6439179" data-attributes="member: 6682960"><p>Perhaps if the ship is becalmed or otherwise in an unfortunate scenario, the crew begin to blame the PCs. You had mentioned that the god of storms is upset with some of the party. Perhaps if the ship has been stuck without a wind for a few days the crew begins to grumble about the party. Slowly, grumbling turns to outright hostility until a sizable portion of the crew is convinced that if they just toss the offending PC overboard all their problems will be solved since the storm god will be appeased. </p><p></p><p>Now, the crew approaches the PCs while they're above deck and attempts to make good on their plan. I'd set a time limit on this encounter. Say five rounds or so until the Captain comes out of his cabin to restore order. The crew doesn't want to listen to the PCs excuses. They want them gone. Of course lowly sailors are probably no match for seasoned adventurers. But if the PCs cut down the crew, who is going to sail the ship? And they won't make any friends with Bob if they just killed his bunkmate, George. </p><p></p><p>The PCs could talk their way out of it. Use magic to calm everyone down. Or try to subdue the attacking crew members. Though if it comes to force of arms, I don't see the PCs improving their standing in the crew's eyes.</p></blockquote><p></p>
[QUOTE="Grogg of the North, post: 6439179, member: 6682960"] Perhaps if the ship is becalmed or otherwise in an unfortunate scenario, the crew begin to blame the PCs. You had mentioned that the god of storms is upset with some of the party. Perhaps if the ship has been stuck without a wind for a few days the crew begins to grumble about the party. Slowly, grumbling turns to outright hostility until a sizable portion of the crew is convinced that if they just toss the offending PC overboard all their problems will be solved since the storm god will be appeased. Now, the crew approaches the PCs while they're above deck and attempts to make good on their plan. I'd set a time limit on this encounter. Say five rounds or so until the Captain comes out of his cabin to restore order. The crew doesn't want to listen to the PCs excuses. They want them gone. Of course lowly sailors are probably no match for seasoned adventurers. But if the PCs cut down the crew, who is going to sail the ship? And they won't make any friends with Bob if they just killed his bunkmate, George. The PCs could talk their way out of it. Use magic to calm everyone down. Or try to subdue the attacking crew members. Though if it comes to force of arms, I don't see the PCs improving their standing in the crew's eyes. [/QUOTE]
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