Yair
Community Supporter
The idea is to create an all-psionics world much like dark sun. It will even have a broken, eaten sun shining down upon it. But it will be at the aftermath of an eon without sunlight at all. How would such a world appear as?
Geography
I'm thinking the effect of having no sun for a few centuries will be that virtually all plant-life will perish. The world will be encased in ice. With a new sun hanging in the sky, a band of scorching desert will appear around the equator, slowly expanding and eating at the ice sheets engulfing it.
But I'm not sure if that's a reasonable effect. Which is why I opened up this thread - I'm looking to ideas, especially on what's going on in the border region between the ice and the expanding land, and in how the vegetation and animal life return to the world (or not).
For the recored, the idea is to have an all-psionics campaign in such a world, and I thought a post-apocalyptic world would be appropriate - exploring the aftermath of centuries of living under illithid rule.
The illithids put out the sun (as they're want to do), which I reckon will kill all plant life and with it any surface civilization. Life will remain under their control, in the massive cities they will construct, where they will feed their slaves on psionicly-created food and on underground fungus. All the earth will be covered by ice, and all life will be reduced to carrion living off these centers of life.
Life in the underground will persist much as it always had, although here too the illithids will see their power rise. In the sea life will persist too (ignoring plantkton), but they will slowly freeze out over a few centuries.
Which I reckon will be the source of the illithid's downfall - the aboleth and illithids will wage a war, for the aboleth will require water, not ice. After some centuries, they will succeed in returning the sun to the sky and masterminding a slave rebellion simultanously, which will topple the illithid empire. A short time later the campaign will start, with the PCs exploring the now-visible world around them.
The illithid cities still stand, now controlled by those who led the rebellion - powerful psions, some trained by the illithids, some by the aboleths. Each city populated mainly by its own population of slave races. (So one city will be githzerai, another githyanki, another duergar, another xeph...)
It will be an all-psionics campaign. Only psionic races and classes, lots of aberrations, and monsters from the Frostfell, Avandu, and perhaps Sandstorm supplements. Kind-of like dark sun, but without the defiler/preserver motif, druidic/clerical/arcane magic, and with an actual reason the sun is dark (or, at least, was).
Geography
I'm thinking the effect of having no sun for a few centuries will be that virtually all plant-life will perish. The world will be encased in ice. With a new sun hanging in the sky, a band of scorching desert will appear around the equator, slowly expanding and eating at the ice sheets engulfing it.
But I'm not sure if that's a reasonable effect. Which is why I opened up this thread - I'm looking to ideas, especially on what's going on in the border region between the ice and the expanding land, and in how the vegetation and animal life return to the world (or not).
For the recored, the idea is to have an all-psionics campaign in such a world, and I thought a post-apocalyptic world would be appropriate - exploring the aftermath of centuries of living under illithid rule.
The illithids put out the sun (as they're want to do), which I reckon will kill all plant life and with it any surface civilization. Life will remain under their control, in the massive cities they will construct, where they will feed their slaves on psionicly-created food and on underground fungus. All the earth will be covered by ice, and all life will be reduced to carrion living off these centers of life.
Life in the underground will persist much as it always had, although here too the illithids will see their power rise. In the sea life will persist too (ignoring plantkton), but they will slowly freeze out over a few centuries.
Which I reckon will be the source of the illithid's downfall - the aboleth and illithids will wage a war, for the aboleth will require water, not ice. After some centuries, they will succeed in returning the sun to the sky and masterminding a slave rebellion simultanously, which will topple the illithid empire. A short time later the campaign will start, with the PCs exploring the now-visible world around them.
The illithid cities still stand, now controlled by those who led the rebellion - powerful psions, some trained by the illithids, some by the aboleths. Each city populated mainly by its own population of slave races. (So one city will be githzerai, another githyanki, another duergar, another xeph...)
It will be an all-psionics campaign. Only psionic races and classes, lots of aberrations, and monsters from the Frostfell, Avandu, and perhaps Sandstorm supplements. Kind-of like dark sun, but without the defiler/preserver motif, druidic/clerical/arcane magic, and with an actual reason the sun is dark (or, at least, was).