Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Living After The Sun Died
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Yair" data-source="post: 3191772" data-attributes="member: 10913"><p>The idea is to create an all-psionics world much like dark sun. It will even have a broken, eaten sun shining down upon it. But it will be at the aftermath of an eon without sunlight at all. How would such a world appear as?</p><p></p><p>Geography</p><p>I'm thinking the effect of having no sun for a few centuries will be that virtually all plant-life will perish. The world will be encased in ice. With a new sun hanging in the sky, a band of scorching desert will appear around the equator, slowly expanding and eating at the ice sheets engulfing it. </p><p></p><p>But I'm not sure if that's a reasonable effect. Which is why I opened up this thread - I'm looking to ideas, especially on what's going on in the border region between the ice and the expanding land, and in how the vegetation and animal life return to the world (or not).</p><p></p><p><span style="color: DimGray"><span style="font-size: 9px">For the recored, the idea is to have an all-psionics campaign in such a world, and I thought a post-apocalyptic world would be appropriate - exploring the aftermath of centuries of living under illithid rule. </span></span></p><p><span style="color: DimGray"><span style="font-size: 9px"></span></span></p><p><span style="color: DimGray"><span style="font-size: 9px">The illithids put out the sun (as they're want to do), which I reckon will kill all plant life and with it any surface civilization. Life will remain under their control, in the massive cities they will construct, where they will feed their slaves on psionicly-created food and on underground fungus. All the earth will be covered by ice, and all life will be reduced to carrion living off these centers of life.</span></span></p><p><span style="color: DimGray"><span style="font-size: 9px"></span></span></p><p><span style="color: DimGray"><span style="font-size: 9px">Life in the underground will persist much as it always had, although here too the illithids will see their power rise. In the sea life will persist too (ignoring plantkton), but they will slowly freeze out over a few centuries.</span></span></p><p><span style="color: DimGray"><span style="font-size: 9px"></span></span></p><p><span style="color: DimGray"><span style="font-size: 9px">Which I reckon will be the source of the illithid's downfall - the aboleth and illithids will wage a war, for the aboleth will require water, not ice. After some centuries, they will succeed in returning the sun to the sky and masterminding a slave rebellion simultanously, which will topple the illithid empire. A short time later the campaign will start, with the PCs exploring the now-visible world around them.</span></span></p><p><span style="color: DimGray"><span style="font-size: 9px"></span></span></p><p><span style="color: DimGray"><span style="font-size: 9px">The illithid cities still stand, now controlled by those who led the rebellion - powerful psions, some trained by the illithids, some by the aboleths. Each city populated mainly by its own population of slave races. (So one city will be githzerai, another githyanki, another duergar, another xeph...)</span></span></p><p><span style="color: DimGray"><span style="font-size: 9px"></span></span></p><p><span style="color: DimGray"><span style="font-size: 9px">It will be an all-psionics campaign. Only psionic races and classes, lots of aberrations, and monsters from the Frostfell, Avandu, and perhaps Sandstorm supplements. Kind-of like dark sun, but without the defiler/preserver motif, druidic/clerical/arcane magic, and with an actual reason the sun is dark (or, at least, was).</span></span></p></blockquote><p></p>
[QUOTE="Yair, post: 3191772, member: 10913"] The idea is to create an all-psionics world much like dark sun. It will even have a broken, eaten sun shining down upon it. But it will be at the aftermath of an eon without sunlight at all. How would such a world appear as? Geography I'm thinking the effect of having no sun for a few centuries will be that virtually all plant-life will perish. The world will be encased in ice. With a new sun hanging in the sky, a band of scorching desert will appear around the equator, slowly expanding and eating at the ice sheets engulfing it. But I'm not sure if that's a reasonable effect. Which is why I opened up this thread - I'm looking to ideas, especially on what's going on in the border region between the ice and the expanding land, and in how the vegetation and animal life return to the world (or not). [COLOR=DimGray][SIZE=1]For the recored, the idea is to have an all-psionics campaign in such a world, and I thought a post-apocalyptic world would be appropriate - exploring the aftermath of centuries of living under illithid rule. The illithids put out the sun (as they're want to do), which I reckon will kill all plant life and with it any surface civilization. Life will remain under their control, in the massive cities they will construct, where they will feed their slaves on psionicly-created food and on underground fungus. All the earth will be covered by ice, and all life will be reduced to carrion living off these centers of life. Life in the underground will persist much as it always had, although here too the illithids will see their power rise. In the sea life will persist too (ignoring plantkton), but they will slowly freeze out over a few centuries. Which I reckon will be the source of the illithid's downfall - the aboleth and illithids will wage a war, for the aboleth will require water, not ice. After some centuries, they will succeed in returning the sun to the sky and masterminding a slave rebellion simultanously, which will topple the illithid empire. A short time later the campaign will start, with the PCs exploring the now-visible world around them. The illithid cities still stand, now controlled by those who led the rebellion - powerful psions, some trained by the illithids, some by the aboleths. Each city populated mainly by its own population of slave races. (So one city will be githzerai, another githyanki, another duergar, another xeph...) It will be an all-psionics campaign. Only psionic races and classes, lots of aberrations, and monsters from the Frostfell, Avandu, and perhaps Sandstorm supplements. Kind-of like dark sun, but without the defiler/preserver motif, druidic/clerical/arcane magic, and with an actual reason the sun is dark (or, at least, was).[/SIZE][/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Living After The Sun Died
Top