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<blockquote data-quote="Glyfair" data-source="post: 3755352" data-attributes="member: 53"><p>That covers it pretty closely. The Living Campaigns are best suited for either a tightly knit group of regulars or a large group with a wide diversity of players. They aren't so good in the middle when a new player showing up either forces an experienced group to start new, low level, characters or play a 1st level character in a high level campaign.</p><p></p><p>The D&D Campaigns model is much better for venues like the one where I play. We have had at most 2 tables, and a rotating cast of players. We have a few regulars and about half of each game is occasional or new players. A new player can jump in and start playing at a level close to the rest of the group, even when the party is very experienced.</p><p></p><p>Unfortunately, it looks like it is completely dead in my area. Most of the players hate the arcane rules for character creation, and the huge amount of paperwork involved.</p></blockquote><p></p>
[QUOTE="Glyfair, post: 3755352, member: 53"] That covers it pretty closely. The Living Campaigns are best suited for either a tightly knit group of regulars or a large group with a wide diversity of players. They aren't so good in the middle when a new player showing up either forces an experienced group to start new, low level, characters or play a 1st level character in a high level campaign. The D&D Campaigns model is much better for venues like the one where I play. We have had at most 2 tables, and a rotating cast of players. We have a few regulars and about half of each game is occasional or new players. A new player can jump in and start playing at a level close to the rest of the group, even when the party is very experienced. Unfortunately, it looks like it is completely dead in my area. Most of the players hate the arcane rules for character creation, and the huge amount of paperwork involved. [/QUOTE]
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