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"Living" Campaigns
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<blockquote data-quote="Delgar" data-source="post: 909220" data-attributes="member: 3195"><p>In practice you make a character following the living campaign guidelines (Which I'm sure can be downloaded from the RPGA website). Then you attend a gameday/convention where someone is playing said living campaign. Living Greyhawk seems to be the most popular so it shouldn't be too difficult to find in your area. Walla you get to play in a game. Once there someone will help you fill out the paperwork, each living campaign has it's own.</p><p></p><p>Now it's time for the Good, the Bad and the Ugly.</p><p></p><p>The Good:</p><p></p><p>-You get to meet DnD geeks in your area</p><p>-You get to play with different people all the time</p><p>-Your character actually advances, unlike one shot games like classics</p><p></p><p>The Bad:</p><p></p><p>-Living campaigners leave roleplaying at the door and it becomes a lot of dice rolling</p><p>-Most modules are very linear (depending on the campaign) and leave little choice to the players</p><p>-GM's are called judges and truly the living campaigns don't allow the judges to be creative, mostly they are expected to run the module. (Campaign specific, Greyhawk suffers this badly)</p><p>-There are a lot of powergamers, and munchkins</p><p></p><p>The Ugly:</p><p></p><p>-Rules whores abound as well as cheaters. Still to this day I can't see the point in cheating at a role-playing game.</p><p>-Politics. There are a lot of gaming groups that suffer from politics. GM's that play favorites, players that always play together, GM's on power trips (i.e. brag about body count). There are a lot of geeks that just want to feel important.</p><p></p><p></p><p>So from my standpoint if you use the living campaigns for what they are for. Meeting new gamers then it's great because you'll meet a lot of new and interesting people. Great way to find players for a homegame. But I find that the living campaigns tend to stiffle creativity and in general you tend to be PUNISHED for role-playing your character and well that's not the kind of game I'm interested in.</p><p></p><p>Anyway, nuff said.</p><p></p><p>Delgar</p></blockquote><p></p>
[QUOTE="Delgar, post: 909220, member: 3195"] In practice you make a character following the living campaign guidelines (Which I'm sure can be downloaded from the RPGA website). Then you attend a gameday/convention where someone is playing said living campaign. Living Greyhawk seems to be the most popular so it shouldn't be too difficult to find in your area. Walla you get to play in a game. Once there someone will help you fill out the paperwork, each living campaign has it's own. Now it's time for the Good, the Bad and the Ugly. The Good: -You get to meet DnD geeks in your area -You get to play with different people all the time -Your character actually advances, unlike one shot games like classics The Bad: -Living campaigners leave roleplaying at the door and it becomes a lot of dice rolling -Most modules are very linear (depending on the campaign) and leave little choice to the players -GM's are called judges and truly the living campaigns don't allow the judges to be creative, mostly they are expected to run the module. (Campaign specific, Greyhawk suffers this badly) -There are a lot of powergamers, and munchkins The Ugly: -Rules whores abound as well as cheaters. Still to this day I can't see the point in cheating at a role-playing game. -Politics. There are a lot of gaming groups that suffer from politics. GM's that play favorites, players that always play together, GM's on power trips (i.e. brag about body count). There are a lot of geeks that just want to feel important. So from my standpoint if you use the living campaigns for what they are for. Meeting new gamers then it's great because you'll meet a lot of new and interesting people. Great way to find players for a homegame. But I find that the living campaigns tend to stiffle creativity and in general you tend to be PUNISHED for role-playing your character and well that's not the kind of game I'm interested in. Anyway, nuff said. Delgar [/QUOTE]
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