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<blockquote data-quote="slaughterkin" data-source="post: 909661" data-attributes="member: 12143"><p>Living Greyhawk: C+</p><p>Boring Linear Modules, Gms who dont know rules, Powergamers, Munchkins YAY!</p><p></p><p></p><p>Living Jedi, err I mean Force: F</p><p>remember that brady bunch episode where Jan complains that everyone ignores her and always pays attention to her older sister, giving the classic quote of " Marsha, Marsha, Marsha!" ?</p><p></p><p>Well imagine a RPG filled with Marshas all wielding lightsabers, each one a perfectly statted carbon copy of the others, each trying to outdo the last with their silly little broken force powers.</p><p></p><p>Skip it.</p><p></p><p>Living City: ??</p><p>Ha HaHA hAHAhAHahaHAHahAHAHAa</p><p>just try to find it! Some joker company actually think people will pay top dollar for their half-arsed written modules, so they paid for the rights to Forgotten Realms. Now you have to pay to play, whereas the other games are all free. (you still have to pay to attend the con, but you dont have to pay to play RPGA modules, only living city ones) The RPGA is starting a new Forgotten Relams campaign, (dont ask me how theydo this when the rights were bought) but it will only last two years so levels will top out at around 5-7th level. </p><p>Dont waste your time.</p><p></p><p>Living Death: A++++++++++++++-----></p><p>This one campaign redeems all the rest. For all those who say living modules cant be deep, interesting, exciting and frightening because they only last four hours need to try this adaption of the Ravenloft rules for real world 1890s.</p><p>Living Death is a mystery horror adventure series pitting you, mere humans against the secret maniacal forces of the Red Death and its minions. It takes place in our world, not in the Dnd world, so characters and scenarios are based in historical reality. Of course the threats are not real, Ive faced cultists ghosts, wraiths, cultists mummies werewolves cultists illithids vampires and more of those damn evil sorcerer cultists!! The stores are written by people who frankly, could be writing professionally. Whats all the better, is that your classic powergamer is turned off by this ROLEplaying intensive background and setting. </p><p>If you do anything, do this one.</p><p></p><p>Living Arcanis: B+ </p><p>See description of Living greyhawk, but with much better writing of modules. I like it, but a bit monty haul.</p><p></p><p>Living Kalamar: B</p><p>Low power version of Living Greyhawk, plus difficult to find becuase its not very popular yet.</p><p></p><p>Classic RPGA: A</p><p>Get them while they last cuz RPGA is phasing them out. high quality Dnd and COC modules abound.</p></blockquote><p></p>
[QUOTE="slaughterkin, post: 909661, member: 12143"] Living Greyhawk: C+ Boring Linear Modules, Gms who dont know rules, Powergamers, Munchkins YAY! Living Jedi, err I mean Force: F remember that brady bunch episode where Jan complains that everyone ignores her and always pays attention to her older sister, giving the classic quote of " Marsha, Marsha, Marsha!" ? Well imagine a RPG filled with Marshas all wielding lightsabers, each one a perfectly statted carbon copy of the others, each trying to outdo the last with their silly little broken force powers. Skip it. Living City: ?? Ha HaHA hAHAhAHahaHAHahAHAHAa just try to find it! Some joker company actually think people will pay top dollar for their half-arsed written modules, so they paid for the rights to Forgotten Realms. Now you have to pay to play, whereas the other games are all free. (you still have to pay to attend the con, but you dont have to pay to play RPGA modules, only living city ones) The RPGA is starting a new Forgotten Relams campaign, (dont ask me how theydo this when the rights were bought) but it will only last two years so levels will top out at around 5-7th level. Dont waste your time. Living Death: A++++++++++++++-----> This one campaign redeems all the rest. For all those who say living modules cant be deep, interesting, exciting and frightening because they only last four hours need to try this adaption of the Ravenloft rules for real world 1890s. Living Death is a mystery horror adventure series pitting you, mere humans against the secret maniacal forces of the Red Death and its minions. It takes place in our world, not in the Dnd world, so characters and scenarios are based in historical reality. Of course the threats are not real, Ive faced cultists ghosts, wraiths, cultists mummies werewolves cultists illithids vampires and more of those damn evil sorcerer cultists!! The stores are written by people who frankly, could be writing professionally. Whats all the better, is that your classic powergamer is turned off by this ROLEplaying intensive background and setting. If you do anything, do this one. Living Arcanis: B+ See description of Living greyhawk, but with much better writing of modules. I like it, but a bit monty haul. Living Kalamar: B Low power version of Living Greyhawk, plus difficult to find becuase its not very popular yet. Classic RPGA: A Get them while they last cuz RPGA is phasing them out. high quality Dnd and COC modules abound. [/QUOTE]
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