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<blockquote data-quote="buzzard" data-source="post: 910889" data-attributes="member: 3003"><p>You are over generalizing drastically. It is the biggest campaign (by far), so it will have the most gamers, both good and bad. You have probably just seen the bad. I have had some excellent LG experiences. I've also had some poor ones. It's a mixed bag. However, because it is the biggest, it is easiest to find, and you can play a lot. I play a fair amount of this (a few times a month).</p><p></p><p></p><p>Can't argue much with this, though in my area we do have some people who play non-jedi. Probably the most obnoxious thing about the campaign was that they did a rule revision a year or so ago, and anyone who had a character above a certain level had their character axed. </p><p></p><p></p><p></p><p>Living Death fans do tend to be quite enthusiastic. I tried it once. I had a table with some damn fine role players. However nothing happened. When I state nothing happened I am not kidding. The only memorable thing which occured was eating breakfast. I enjoy a table of good roleplayers, but I like to see something happen. Also as fair warning LD is difficult to join these days(as I understand it) since the modules are follwing a set storyline. It also will expire as the storyline ends. </p><p></p><p></p><p></p><p>I've heard good and bad things about this. I have heard comments about one module which had a completely bogus ending which makes me uninterested. In any case I don't need additional living campaigns. </p><p></p><p></p><p></p><p>If I were to pick up another Living campaugn, this would be it. I am familliar with the world, and I think the rules for this incarnation are pretty good. </p><p></p><p></p><p></p><p>High quality ones may abound, but I have only found a few. I've been stuck in too many hackneyed modules playing Classics to ever play one again. It may be me, but I utterly despise being stuck at a table playing a character which is preposterous. I've seen good DMs make these modules work well, but it takes a good one. I've given up on these utterly. </p><p></p><p>You forgot Living Jungle, which is my favorite (though likely an endangered species since RPGA is dropping it after this year). It is D&D set in a remote, sealed off jungle, in Faerun. Technology is set in the stone age, and characters have a myriad of races to choose from. There are basically no magic items. Masterwork items are cherished. The tone is quite light and there is a lot of role playing, and some combat. Things actually do happen in the adventures, though I confess a lot of them can be linear. Of course I rather think linearity is a function of the 4 hour time limit, as with the rest. People tend to revel in the ability to play dumb savages. LJ can often be found to be the loudest table at the con with many a loud grunt or schreech erupting. </p><p></p><p>buzzard</p></blockquote><p></p>
[QUOTE="buzzard, post: 910889, member: 3003"] You are over generalizing drastically. It is the biggest campaign (by far), so it will have the most gamers, both good and bad. You have probably just seen the bad. I have had some excellent LG experiences. I've also had some poor ones. It's a mixed bag. However, because it is the biggest, it is easiest to find, and you can play a lot. I play a fair amount of this (a few times a month). Can't argue much with this, though in my area we do have some people who play non-jedi. Probably the most obnoxious thing about the campaign was that they did a rule revision a year or so ago, and anyone who had a character above a certain level had their character axed. Living Death fans do tend to be quite enthusiastic. I tried it once. I had a table with some damn fine role players. However nothing happened. When I state nothing happened I am not kidding. The only memorable thing which occured was eating breakfast. I enjoy a table of good roleplayers, but I like to see something happen. Also as fair warning LD is difficult to join these days(as I understand it) since the modules are follwing a set storyline. It also will expire as the storyline ends. I've heard good and bad things about this. I have heard comments about one module which had a completely bogus ending which makes me uninterested. In any case I don't need additional living campaigns. If I were to pick up another Living campaugn, this would be it. I am familliar with the world, and I think the rules for this incarnation are pretty good. High quality ones may abound, but I have only found a few. I've been stuck in too many hackneyed modules playing Classics to ever play one again. It may be me, but I utterly despise being stuck at a table playing a character which is preposterous. I've seen good DMs make these modules work well, but it takes a good one. I've given up on these utterly. You forgot Living Jungle, which is my favorite (though likely an endangered species since RPGA is dropping it after this year). It is D&D set in a remote, sealed off jungle, in Faerun. Technology is set in the stone age, and characters have a myriad of races to choose from. There are basically no magic items. Masterwork items are cherished. The tone is quite light and there is a lot of role playing, and some combat. Things actually do happen in the adventures, though I confess a lot of them can be linear. Of course I rather think linearity is a function of the 4 hour time limit, as with the rest. People tend to revel in the ability to play dumb savages. LJ can often be found to be the loudest table at the con with many a loud grunt or schreech erupting. buzzard [/QUOTE]
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