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<blockquote data-quote="Elder-Basilisk" data-source="post: 910957" data-attributes="member: 3146"><p>I'll definitely second this. Some of the best Living campaign games I've played have been LG. I've had a few poor LG experiences too but I would say that the odds of getting a good game are a good deal better than from randomly selecting a convention game or from randomly selecting a home-game. (Of course, very few people randomly select their home-games. . . .) Of all the Living Campaigns I've played, LG is probably my favorite.</p><p></p><p></p><p></p><p>I've played quite a bit of Living Arcanis and I can honestly say that people who say the writing is significantly better than Living Greyhawk are selling a bill of goods. Editing and writing are actually worse in general (especially the editing--writing is in the same ballpark). However, it does have a number of things going for it. First, the setting is a good deal more unusual and less generic. The new races and the changes to the races and the gods feel like Arcanis; if a Greyhawk, FR, or KoK element jumped in, you'd know the difference. (Whereas, you could drop FR elements into Greyhawk, or KoK elements into FR without too much conversion). Second, the overall plot arcs are much tighter and more focussed. If you play ten Living Arcanis modules, odds are good that six or seven of them continue the same plot. This results in a much greater feeling of your actions effecting the world and that effect is more quickly realized, more dramatic, and more quickly reacted to. 3. When plots are branching or give you opportunities to screw yourselves, they are more likely to be noncombat than in LG (although you have significant noncombat options in a number of LG modules too). A pair of pit fiends could conceivably show up in at least one APL 2 module if you do the wrong thing. (Unfortunately, it's not always clear what "the wrong thing" is and, at one point, my party avoided a certain TPK only through the use of an Augury--there weren't any clues as to what the right thing to do was).</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 910957, member: 3146"] I'll definitely second this. Some of the best Living campaign games I've played have been LG. I've had a few poor LG experiences too but I would say that the odds of getting a good game are a good deal better than from randomly selecting a convention game or from randomly selecting a home-game. (Of course, very few people randomly select their home-games. . . .) Of all the Living Campaigns I've played, LG is probably my favorite. [b][/b] I've played quite a bit of Living Arcanis and I can honestly say that people who say the writing is significantly better than Living Greyhawk are selling a bill of goods. Editing and writing are actually worse in general (especially the editing--writing is in the same ballpark). However, it does have a number of things going for it. First, the setting is a good deal more unusual and less generic. The new races and the changes to the races and the gods feel like Arcanis; if a Greyhawk, FR, or KoK element jumped in, you'd know the difference. (Whereas, you could drop FR elements into Greyhawk, or KoK elements into FR without too much conversion). Second, the overall plot arcs are much tighter and more focussed. If you play ten Living Arcanis modules, odds are good that six or seven of them continue the same plot. This results in a much greater feeling of your actions effecting the world and that effect is more quickly realized, more dramatic, and more quickly reacted to. 3. When plots are branching or give you opportunities to screw yourselves, they are more likely to be noncombat than in LG (although you have significant noncombat options in a number of LG modules too). A pair of pit fiends could conceivably show up in at least one APL 2 module if you do the wrong thing. (Unfortunately, it's not always clear what "the wrong thing" is and, at one point, my party avoided a certain TPK only through the use of an Augury--there weren't any clues as to what the right thing to do was). [/QUOTE]
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