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Living Constructs - Lots of questions and nitpicking
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<blockquote data-quote="RUMBLETiGER" data-source="post: 5792981" data-attributes="member: 6674868"><p>I'm obviously unfamiliar with your homebrewed Living Construct, but I am familiar with the Warforged, so I will be answering your questions mostly from the reference point of that race. The only other official PC-usable living construct I'm familiar with is the Exiled Modoron.</p><p></p><p>1, 2 & 5: "Warforged appear as massive humanoids molded from a composite of materials- obsidian, iron, stone, darkwood, silver and organic material- though they move with surprising grace and flexibility. Flexable plates connected by fibrous bundles make up the body of a warforged..." Eberron Campaign Setting p.20-21</p><p>"Warforged are constructs, but they are not machines. Warforged have bodies composed of inorganic materials but also of living magic. In this way, warforged combine technology and magic in an unparalleled manner." Races of Eberron p.14.</p><p></p><p>1. There is not enough information to determine the details of the Warforged Digestive System. However, Since they'd only consume small amounts of substances and the primary affect of potions and <em>Heroes Feast</em> are magical, as well as parts of the Warforged body is magical, it's safe to assume there are no waste products to expel at the end, everything gets absorbed because its, well magic.</p><p>2. Due to the organic parts (Darkwood, fibrous bundles and such, graceful movements), there would be some form of circulatory system. Due to the percentage of inorganic parts however, damage to the fleshy parts is not as dramatic to those other races that are 100% fleshy. Stabilizing when below -1 makes sense to me.</p><p>5. And therefore, yes, pain would be felt.</p><p></p><p>Note the Reforged PrC in Races of Eberron p.161. While at level 3 they undergo a dramatic physical change, the first two levels also have changes regarding healing and such. I think the spirit behind the PrC is that there is more to the organic body of a Warforged then is given sufficient attention to.</p><p></p><p>3: Eberron Campaign Setting, Player's Guide to Eberron, Magic of Eberron & Races of Eberron have Warforged specific feats. These generally add construct features or modify armor. </p><p></p><p>4: Maester (Complete Adventurer p.56) if you can handwave the Gnome racial requirement. </p><p>Master Alchemist (Magic of Faerun p.34) & Alchemist Savant (Magic of Eberron p.53) both focus on potion goodness.</p><p>Runesmith (Races of Stone p.118) not exactly a crafting type, but makes spells that anyone can cast, kinda like magic items.</p><p></p><p>Two worth mentioning that do not progress spellcasting, but still do magical crafting, are Battlesmith (Races of Stone p.97) and Spellcarved Solder (Races of Eberron p.166) If you can ignore the Dwarf requirement for Battlesmith you can Craft Magical Arms and Armor with a caster level check class ability without actually needing access to spells. I think you still require someone else to provide the spell for the creation, so not very efficient. Spellcarved Solder is a Warforged only (I think you'd qualify) allow for the creation of runes that grant buffs to the Warforged. </p><p></p><p>6.a- I don't know of any RAW method a living construct can boost it's own HD. As a DM I'd not allow it for my PC's, however I might handwave it for an opponent without class levels as a variant of progression, <em>IF</em> I could find a way to justify it for the campaign.</p><p>6.b-I think they would gain all the negative effects of failing the save for the Half-Golem template, for the following reasons:</p><p>-"Many people who received one or more limbs through this process proved unable to withstand the trauma of transformation..." The process is traumatic, regardless of your base race.</p><p>-"as soon as the character fails one of these required saves...The character then has no constitution score and the character's type changes to construct..." The loss of a Constitution score eliminates the "Living" part of a living construct and does indeed change the base type of a living construct. This could be a dramatic enough change that could cause all the negative effects listed as this would effect any other race.</p><p>6.c- I'm not a homebrew kind of guy, But I'd like to point out that a Warforged (And I'd assume any other Living Construct PC race) can receive the benefits of ANY graft. See my post <a href="http://www.enworld.org/forum/d-d-legacy-discussion/307744-help-fleshwarper-prc.html" target="_blank">in this thread</a>, third post down. When you consider all the possible grafts, you'll see that most of the imaginative ideas someone could come up with have already been covered in the various books referencing grafts. </p><p>Also, Warforged have components, items that can be added to or built into their bodies. <a href="http://eberron.wikia.com/wiki/List_of_warforged_components" target="_blank">An extensive list is here</a>. Since your Living Construct is simmilar enough, I'd imagine you could apply most of these. </p><p></p><p>7. <a href="http://www.dandwiki.com/wiki/SRD:Arcane_Spells#Rest" target="_blank">Check the SRD here to define "rest"</a>. according to this someone might be able to read a book for pleasure instead of study, but your other suggestions would be out.</p></blockquote><p></p>
[QUOTE="RUMBLETiGER, post: 5792981, member: 6674868"] I'm obviously unfamiliar with your homebrewed Living Construct, but I am familiar with the Warforged, so I will be answering your questions mostly from the reference point of that race. The only other official PC-usable living construct I'm familiar with is the Exiled Modoron. 1, 2 & 5: "Warforged appear as massive humanoids molded from a composite of materials- obsidian, iron, stone, darkwood, silver and organic material- though they move with surprising grace and flexibility. Flexable plates connected by fibrous bundles make up the body of a warforged..." Eberron Campaign Setting p.20-21 "Warforged are constructs, but they are not machines. Warforged have bodies composed of inorganic materials but also of living magic. In this way, warforged combine technology and magic in an unparalleled manner." Races of Eberron p.14. 1. There is not enough information to determine the details of the Warforged Digestive System. However, Since they'd only consume small amounts of substances and the primary affect of potions and [I]Heroes Feast[/I] are magical, as well as parts of the Warforged body is magical, it's safe to assume there are no waste products to expel at the end, everything gets absorbed because its, well magic. 2. Due to the organic parts (Darkwood, fibrous bundles and such, graceful movements), there would be some form of circulatory system. Due to the percentage of inorganic parts however, damage to the fleshy parts is not as dramatic to those other races that are 100% fleshy. Stabilizing when below -1 makes sense to me. 5. And therefore, yes, pain would be felt. Note the Reforged PrC in Races of Eberron p.161. While at level 3 they undergo a dramatic physical change, the first two levels also have changes regarding healing and such. I think the spirit behind the PrC is that there is more to the organic body of a Warforged then is given sufficient attention to. 3: Eberron Campaign Setting, Player's Guide to Eberron, Magic of Eberron & Races of Eberron have Warforged specific feats. These generally add construct features or modify armor. 4: Maester (Complete Adventurer p.56) if you can handwave the Gnome racial requirement. Master Alchemist (Magic of Faerun p.34) & Alchemist Savant (Magic of Eberron p.53) both focus on potion goodness. Runesmith (Races of Stone p.118) not exactly a crafting type, but makes spells that anyone can cast, kinda like magic items. Two worth mentioning that do not progress spellcasting, but still do magical crafting, are Battlesmith (Races of Stone p.97) and Spellcarved Solder (Races of Eberron p.166) If you can ignore the Dwarf requirement for Battlesmith you can Craft Magical Arms and Armor with a caster level check class ability without actually needing access to spells. I think you still require someone else to provide the spell for the creation, so not very efficient. Spellcarved Solder is a Warforged only (I think you'd qualify) allow for the creation of runes that grant buffs to the Warforged. 6.a- I don't know of any RAW method a living construct can boost it's own HD. As a DM I'd not allow it for my PC's, however I might handwave it for an opponent without class levels as a variant of progression, [I]IF[/I] I could find a way to justify it for the campaign. 6.b-I think they would gain all the negative effects of failing the save for the Half-Golem template, for the following reasons: -"Many people who received one or more limbs through this process proved unable to withstand the trauma of transformation..." The process is traumatic, regardless of your base race. -"as soon as the character fails one of these required saves...The character then has no constitution score and the character's type changes to construct..." The loss of a Constitution score eliminates the "Living" part of a living construct and does indeed change the base type of a living construct. This could be a dramatic enough change that could cause all the negative effects listed as this would effect any other race. 6.c- I'm not a homebrew kind of guy, But I'd like to point out that a Warforged (And I'd assume any other Living Construct PC race) can receive the benefits of ANY graft. See my post [URL="http://www.enworld.org/forum/d-d-legacy-discussion/307744-help-fleshwarper-prc.html"]in this thread[/URL], third post down. When you consider all the possible grafts, you'll see that most of the imaginative ideas someone could come up with have already been covered in the various books referencing grafts. Also, Warforged have components, items that can be added to or built into their bodies. [URL="http://eberron.wikia.com/wiki/List_of_warforged_components"]An extensive list is here[/URL]. Since your Living Construct is simmilar enough, I'd imagine you could apply most of these. 7. [URL="http://www.dandwiki.com/wiki/SRD:Arcane_Spells#Rest"]Check the SRD here to define "rest"[/URL]. according to this someone might be able to read a book for pleasure instead of study, but your other suggestions would be out. [/QUOTE]
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