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Living Constructs - Lots of questions and nitpicking
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<blockquote data-quote="Xakk" data-source="post: 5799000" data-attributes="member: 88355"><p>RUMBLETiGER, Living Construct is right out of MM3, unless you're indicating significant differences between that template and what's presented here. Incarnate Construct is another template much the same, from SS, but I think that actually turns the construct into flesh, </p><p></p><p>Ragmon, I would imagine as a construct is supposed to be an efficient mechanism, substances would be absorbed directly into their circulatory system. As they are powered from a source other than nutrients(magic), and are immune to poisons and disease, they don't require a digestive system to break down nutrients or filter toxins and disease. Thus anything they consume can go directly into their circulatory system. I'm sure there is a mechanism in place to eliminate foreign substances from that just to keep it pure enough to work. If the construct doesn't have a circulatory system such as a warforged has, the structure of the construct probably allows absorbtion of the substance into the material as if it were porous, or perhaps the way magical and alchemical substances are constructed does. </p><p></p><p>About bleeding, as mentioned before constructs are more efficient than a biological organism. If it has a circulatory system in the first place, it probably has a system to bypass 'leaks' and/or shut down the damaged area. Thus constructs don't actually bleed out when critically damaged, they simply cease function till they are repaired. Just like organic beings, they die when their body cannot contain their life force anymore. But an organic body has to remain active to support life, whilst a construct body can become completely inert and still contain it, likely with the aid of magics. An interesting discussion would be the effects of disjunction on constructs. </p><p></p><p>I've never run into any feats that directly target constructs, though I've never looked. I'm sure there are plenty in Eberron books for Warforged. That said few feats (in 3.x) overall target based on race. They're supposed to be open to all characters, though requirements may suggest or enforce a certain race. That said, similarities between the two may mean a construct qualifies for many of the feats targetting undead as well. Look into it. </p><p></p><p>For the idea of modifying themselves, perhaps you could rule that a construct can apply grafts to themselves without the requisite feat, as they really don't have to worry about the interplay between two complex biological systems - Just bolt it on, use your craft construct feat to join the magic to the graft, and get going. The HP or ability cost would still apply of course. I would wonder if construct grafts would even require those.</p></blockquote><p></p>
[QUOTE="Xakk, post: 5799000, member: 88355"] RUMBLETiGER, Living Construct is right out of MM3, unless you're indicating significant differences between that template and what's presented here. Incarnate Construct is another template much the same, from SS, but I think that actually turns the construct into flesh, Ragmon, I would imagine as a construct is supposed to be an efficient mechanism, substances would be absorbed directly into their circulatory system. As they are powered from a source other than nutrients(magic), and are immune to poisons and disease, they don't require a digestive system to break down nutrients or filter toxins and disease. Thus anything they consume can go directly into their circulatory system. I'm sure there is a mechanism in place to eliminate foreign substances from that just to keep it pure enough to work. If the construct doesn't have a circulatory system such as a warforged has, the structure of the construct probably allows absorbtion of the substance into the material as if it were porous, or perhaps the way magical and alchemical substances are constructed does. About bleeding, as mentioned before constructs are more efficient than a biological organism. If it has a circulatory system in the first place, it probably has a system to bypass 'leaks' and/or shut down the damaged area. Thus constructs don't actually bleed out when critically damaged, they simply cease function till they are repaired. Just like organic beings, they die when their body cannot contain their life force anymore. But an organic body has to remain active to support life, whilst a construct body can become completely inert and still contain it, likely with the aid of magics. An interesting discussion would be the effects of disjunction on constructs. I've never run into any feats that directly target constructs, though I've never looked. I'm sure there are plenty in Eberron books for Warforged. That said few feats (in 3.x) overall target based on race. They're supposed to be open to all characters, though requirements may suggest or enforce a certain race. That said, similarities between the two may mean a construct qualifies for many of the feats targetting undead as well. Look into it. For the idea of modifying themselves, perhaps you could rule that a construct can apply grafts to themselves without the requisite feat, as they really don't have to worry about the interplay between two complex biological systems - Just bolt it on, use your craft construct feat to join the magic to the graft, and get going. The HP or ability cost would still apply of course. I would wonder if construct grafts would even require those. [/QUOTE]
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