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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Living Constructs - Lots of questions and nitpicking
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<blockquote data-quote="Xakk" data-source="post: 5821592" data-attributes="member: 88355"><p>You know what I meant by critically damaged. </p><p></p><p>The mass doesn't really need to go somewhere. We're dealing with magic, not science. The spells making the thing function could easily be configured to eradicate every molecule into energy, or send the waste to the Quasi Elemental Plane of Ash, or transform it into a frost-thin layer of material which then settles on the outside of the thing. Doesn't have to make perfect sense. </p><p></p><p>As for bleeding, you're forgetting that constructs are ALSO immune to sneak attacks, since they can't be critically hit. I'm pretty sure that even bleeding effects not attached to a sneak attack (of which there are few) note not to use them on creatures with no anatomy. </p><p></p><p>You should try the grafts that are already in the books. There are quite a few here and there. I remember one construct graft (meant for biologicals, but whatever) that turns your bottom half into crushing tank treads. Yeah. </p><p></p><p>Also there's a PrC, the Starmetal Adept I think, that turns a PC into a construct at apotheosis. So there's another way. </p><p></p><p>Feats aren't just mental things. They also represent physical training, magical rituals, a trick that even a dog could pick up, or even some kind of alteration you made to yourself, not to mention feats that just represent aptitudes you have to begin with. Frex, the bloodline feats. You don't learn to be descended from a dragon, you just are. A golem with heavier than average arms could justify having Cleave because he just naturally cleaves. </p><p>Of course if your PC was a construct and had an Int bonus of - I would be interested to see how that's ruled to work with skill ranks per level. From what I remember, - is supposed to be a black hole of a bonus, multiplying all other bonuses by 0. Hm.</p></blockquote><p></p>
[QUOTE="Xakk, post: 5821592, member: 88355"] You know what I meant by critically damaged. The mass doesn't really need to go somewhere. We're dealing with magic, not science. The spells making the thing function could easily be configured to eradicate every molecule into energy, or send the waste to the Quasi Elemental Plane of Ash, or transform it into a frost-thin layer of material which then settles on the outside of the thing. Doesn't have to make perfect sense. As for bleeding, you're forgetting that constructs are ALSO immune to sneak attacks, since they can't be critically hit. I'm pretty sure that even bleeding effects not attached to a sneak attack (of which there are few) note not to use them on creatures with no anatomy. You should try the grafts that are already in the books. There are quite a few here and there. I remember one construct graft (meant for biologicals, but whatever) that turns your bottom half into crushing tank treads. Yeah. Also there's a PrC, the Starmetal Adept I think, that turns a PC into a construct at apotheosis. So there's another way. Feats aren't just mental things. They also represent physical training, magical rituals, a trick that even a dog could pick up, or even some kind of alteration you made to yourself, not to mention feats that just represent aptitudes you have to begin with. Frex, the bloodline feats. You don't learn to be descended from a dragon, you just are. A golem with heavier than average arms could justify having Cleave because he just naturally cleaves. Of course if your PC was a construct and had an Int bonus of - I would be interested to see how that's ruled to work with skill ranks per level. From what I remember, - is supposed to be a black hole of a bonus, multiplying all other bonuses by 0. Hm. [/QUOTE]
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