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Living Elsir Vale / Red Hand of Doom - Feedback Requested
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<blockquote data-quote="aurin777" data-source="post: 6619899" data-attributes="member: 10032"><p>Thanks for the recommendation, Redthistle! I'm going to take a look at those two adventures as well and see how I may be able to borrow some pieces and work them in to the second RHoD adventure path. I keep noodling around on the second adventure path but have been working more on adventure conversions and chronicling the NPCs from Wizard's Amulet / Trouble at Grogs / Crucible of Freya / Hollow's Last Hope / Crown of the Kobold King / Cities of the Inner Sea (for the Falcon's Hollow write-up).</p><p></p><p>Anyway, most recently I was thinking something like this:</p><p></p><p>- A few non-RHoD related events (perhaps work in the two Giantslayer adventures? Mines of Phandelver? Into the Wilds?)</p><p>- Greenest in Flames (from Hoard of the Dragon Queen) : PCs do what they can to save citizens of the village (perhaps Dauth or something like that). After the adventure, the PCs race to Brindol to notify the nobility and the Lion Guard. Perhaps convert the half dragon because he's a bit repetitive with Azzar Kul. Also need to make the champion a Wyrmlord. He will also show back up for Streets of Blood in Brindol at the end of RHoD</p><p>- On the way to Brindol, they do the Mercenary Gold side trek from RHoD. They receive the 6,000 gp notes and the contract for the 200 dwarven mercenaries. The PCs will likely from here either travel to Brindol, tell Lord Jarmaath, who will then send them as emissaries to the Hammerfist Holds, or they will deliver the contract directly (skipping a trip to Brindol)</p><p>- Some adventure here at one of the clanholds, showing off some diplomacy with the dwarves. The idea here is to do a set of scenes similar to the Tiri Kitor elves parlay in RHoD since the PCs in this adventure path won't have done that chapter. I will mirror the mechanic of alliance points based on number of NPCs swayed, etc. Rather than flying owls for an extreme success, the dwarves will give the PCs a powerful item (dragonslaying weapon? devil slaying weapon? something else? Anyone have ideas?)</p><p>- While the PCs are visiting the dwarves, they hear from scouts that there are kobolds / bugbears / orcs / hobgoblins (TBD) north of Bordrin's watch, which should be impenetrable. The PCs must go investigate. This is where I'll heavily leverage Forge of Fury and convert it.</p><p>- PCs return with the bad news that the monsters have found a way around Bordrin's watch, which will then start the Siege at Bordrin's Watch.</p><p>- After PCs seal Bordrin's Watch, they'll take the mercenaries north and arrive at Brindol just in time for the big battle.</p><p></p><p>I'll award RHoD Victory Points for # of citizens saved during Greenest in Flames, recovering the mcguffin at Forge of Fury, for their diplomacy with the dwarves, and for sealing the nexus at Bordrin's Watch.</p><p></p><p>What do y'all think?</p></blockquote><p></p>
[QUOTE="aurin777, post: 6619899, member: 10032"] Thanks for the recommendation, Redthistle! I'm going to take a look at those two adventures as well and see how I may be able to borrow some pieces and work them in to the second RHoD adventure path. I keep noodling around on the second adventure path but have been working more on adventure conversions and chronicling the NPCs from Wizard's Amulet / Trouble at Grogs / Crucible of Freya / Hollow's Last Hope / Crown of the Kobold King / Cities of the Inner Sea (for the Falcon's Hollow write-up). Anyway, most recently I was thinking something like this: - A few non-RHoD related events (perhaps work in the two Giantslayer adventures? Mines of Phandelver? Into the Wilds?) - Greenest in Flames (from Hoard of the Dragon Queen) : PCs do what they can to save citizens of the village (perhaps Dauth or something like that). After the adventure, the PCs race to Brindol to notify the nobility and the Lion Guard. Perhaps convert the half dragon because he's a bit repetitive with Azzar Kul. Also need to make the champion a Wyrmlord. He will also show back up for Streets of Blood in Brindol at the end of RHoD - On the way to Brindol, they do the Mercenary Gold side trek from RHoD. They receive the 6,000 gp notes and the contract for the 200 dwarven mercenaries. The PCs will likely from here either travel to Brindol, tell Lord Jarmaath, who will then send them as emissaries to the Hammerfist Holds, or they will deliver the contract directly (skipping a trip to Brindol) - Some adventure here at one of the clanholds, showing off some diplomacy with the dwarves. The idea here is to do a set of scenes similar to the Tiri Kitor elves parlay in RHoD since the PCs in this adventure path won't have done that chapter. I will mirror the mechanic of alliance points based on number of NPCs swayed, etc. Rather than flying owls for an extreme success, the dwarves will give the PCs a powerful item (dragonslaying weapon? devil slaying weapon? something else? Anyone have ideas?) - While the PCs are visiting the dwarves, they hear from scouts that there are kobolds / bugbears / orcs / hobgoblins (TBD) north of Bordrin's watch, which should be impenetrable. The PCs must go investigate. This is where I'll heavily leverage Forge of Fury and convert it. - PCs return with the bad news that the monsters have found a way around Bordrin's watch, which will then start the Siege at Bordrin's Watch. - After PCs seal Bordrin's Watch, they'll take the mercenaries north and arrive at Brindol just in time for the big battle. I'll award RHoD Victory Points for # of citizens saved during Greenest in Flames, recovering the mcguffin at Forge of Fury, for their diplomacy with the dwarves, and for sealing the nexus at Bordrin's Watch. What do y'all think? [/QUOTE]
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