Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Living Elsir Vale / Red Hand of Doom - Feedback Requested
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="aurin777" data-source="post: 6622908" data-attributes="member: 10032"><p>Notes on fitting Falcon's Hollow from Towns of the Inner Sea into RHoD:</p><p></p><p>Hollow’s Last Hope and Crown of the Kobold King are two of the best-written, low-level adventures to be published by Paizo during the early days of Pathfinder and both perfectly capture the essence of what low-level adventuring is all about. The beginnings of any epic campaign start small, with the PCs first becoming heroes on a small stage – such as saving the town from a terrible disease by finding the cure or rescuing kidnapped children from the clutches of some evil kobolds. The backdrop of these two wonderful quests is Falcon’s Hollow, a small frontier town on the edge of a mysterious and potentially dangerous forest. The town is ruled under the might of the Lumber Consortium, led by Gavel Thuldrin Kreed.</p><p></p><p>Falcon’s Hollow is further detailed in the Pathfinder campaign supplement Towns of the Inner Sea. Falcon’s Hollow fits almost perfectly into the Elsir Vale but the minor tweaks to integrate the town into the broader campaign setting are below.</p><p></p><p><strong>History</strong></p><p>The history for Falcon’s Hollow is interesting but a little too “high fantasy” for my tastes at times. Nothing to really change here, though I’ll likely not go deeply into the fey curses, the hobgoblin strife, and the werewolf attacks in the village’s past. All of the cultural and setting material I’ll fully leverage. Elsircross is a rough and tumble frontier town built on the back of the lumber trade, with all of the hardships that come with it.</p><p></p><p><strong>Places</strong></p><p>The obvious choice was to fit Falcon’s Hollow into the town of Elsircross. From Red Hand of Doom, the description of Elsircross reads:</p><p>A small town at a ford of the Elsir River, Elsircross is known for woodcutting and papermaking. The self-styled “Baron” Hargil Trask and the rest of the no-good Trask clan govern the town by the Baron’s fiat. Lord Jarmaath of Brindol has no use for Trask and would like to see him and his lot driven out of Elsircross. The towns of Elsir Vale haven’t fought among themselves in many years, however, and Lord Jarmaath is loath to intervene in another town’s business, even if that business is getting rid of a despot like Hargil Trask. For his own part, Trask is smart enough to keep his thugs from running amok in his own lands, so his subjects (and neighbors) tolerate him and his swaggering kin for now – but Trask has ideas about adding Marthton or Red Rock to his “barony,” and maybe even Brindol some day.</p><p>Additionally, Elsircross and Falcon’s Hollow have very similar maps provided in the source materials. Both towns have rivers run by, both towns are near a forest, and both towns have mountains beyond the forest. </p><p></p><p>Falcon’s Hollow = Elsircross</p><p></p><p>River Foam = Elsir River</p><p></p><p>Darkmoon Vale = Marth Forest</p><p></p><p>Only minor changes were made to the village, as most works great.</p><p></p><p>Hollow Tribunal: Renamed Elsircross Tribunal</p><p></p><p>Temple of Iomedae: renamed Temple of Pelor</p><p></p><p>Sharvaros Vade’s tower: now just an abandoned tower.</p><p></p><p><strong>People</strong></p><p>Hargil Trask: Trask is the perfect fit for Thuldrin Kreed. Further, the Lumber Consortium is a great addition to the Elsir Vale, so now Hargil is the self-styled baron of Elsircross as well as the Gavel of the Lumber Consortium. </p><p></p><p>Ayda Vorshin: changed to human from half-orc. Caravans now come from Dennovar to the east.</p><p></p><p>Jak Crimmy: He’s a retired adventurer. I added in his background that he was part of the Six Blades (the adventuring band that retired in Prosser in RHoD).</p><p></p><p>Namdrin Quinn: human rather than half-elf. No longer an adventurer. He may just be a simple entertainer.</p><p></p><p>Lady Cirthana Gensar: no longer a lady, now Mother Cirthana Gensar. Missionary of Pelor</p><p></p><p>Ralla Hebbradan: now a member of the Drellin family (one of the ancestors were founders of Drellin’s Ferry from RHoD). I plan to include a Drellin in every town in the Elsir Vale. She’s now just a human, no longer a changeling.</p><p></p><p>Hollin: Now Hollin Drellin, Ralla’s true brother.</p><p></p><p>Sharvaros Vade: Removed the necromancer hermit. Too high fantasy.</p></blockquote><p></p>
[QUOTE="aurin777, post: 6622908, member: 10032"] Notes on fitting Falcon's Hollow from Towns of the Inner Sea into RHoD: Hollow’s Last Hope and Crown of the Kobold King are two of the best-written, low-level adventures to be published by Paizo during the early days of Pathfinder and both perfectly capture the essence of what low-level adventuring is all about. The beginnings of any epic campaign start small, with the PCs first becoming heroes on a small stage – such as saving the town from a terrible disease by finding the cure or rescuing kidnapped children from the clutches of some evil kobolds. The backdrop of these two wonderful quests is Falcon’s Hollow, a small frontier town on the edge of a mysterious and potentially dangerous forest. The town is ruled under the might of the Lumber Consortium, led by Gavel Thuldrin Kreed. Falcon’s Hollow is further detailed in the Pathfinder campaign supplement Towns of the Inner Sea. Falcon’s Hollow fits almost perfectly into the Elsir Vale but the minor tweaks to integrate the town into the broader campaign setting are below. [B]History[/B] The history for Falcon’s Hollow is interesting but a little too “high fantasy” for my tastes at times. Nothing to really change here, though I’ll likely not go deeply into the fey curses, the hobgoblin strife, and the werewolf attacks in the village’s past. All of the cultural and setting material I’ll fully leverage. Elsircross is a rough and tumble frontier town built on the back of the lumber trade, with all of the hardships that come with it. [B]Places[/B] The obvious choice was to fit Falcon’s Hollow into the town of Elsircross. From Red Hand of Doom, the description of Elsircross reads: A small town at a ford of the Elsir River, Elsircross is known for woodcutting and papermaking. The self-styled “Baron” Hargil Trask and the rest of the no-good Trask clan govern the town by the Baron’s fiat. Lord Jarmaath of Brindol has no use for Trask and would like to see him and his lot driven out of Elsircross. The towns of Elsir Vale haven’t fought among themselves in many years, however, and Lord Jarmaath is loath to intervene in another town’s business, even if that business is getting rid of a despot like Hargil Trask. For his own part, Trask is smart enough to keep his thugs from running amok in his own lands, so his subjects (and neighbors) tolerate him and his swaggering kin for now – but Trask has ideas about adding Marthton or Red Rock to his “barony,” and maybe even Brindol some day. Additionally, Elsircross and Falcon’s Hollow have very similar maps provided in the source materials. Both towns have rivers run by, both towns are near a forest, and both towns have mountains beyond the forest. Falcon’s Hollow = Elsircross River Foam = Elsir River Darkmoon Vale = Marth Forest Only minor changes were made to the village, as most works great. Hollow Tribunal: Renamed Elsircross Tribunal Temple of Iomedae: renamed Temple of Pelor Sharvaros Vade’s tower: now just an abandoned tower. [B]People[/B] Hargil Trask: Trask is the perfect fit for Thuldrin Kreed. Further, the Lumber Consortium is a great addition to the Elsir Vale, so now Hargil is the self-styled baron of Elsircross as well as the Gavel of the Lumber Consortium. Ayda Vorshin: changed to human from half-orc. Caravans now come from Dennovar to the east. Jak Crimmy: He’s a retired adventurer. I added in his background that he was part of the Six Blades (the adventuring band that retired in Prosser in RHoD). Namdrin Quinn: human rather than half-elf. No longer an adventurer. He may just be a simple entertainer. Lady Cirthana Gensar: no longer a lady, now Mother Cirthana Gensar. Missionary of Pelor Ralla Hebbradan: now a member of the Drellin family (one of the ancestors were founders of Drellin’s Ferry from RHoD). I plan to include a Drellin in every town in the Elsir Vale. She’s now just a human, no longer a changeling. Hollin: Now Hollin Drellin, Ralla’s true brother. Sharvaros Vade: Removed the necromancer hermit. Too high fantasy. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Living Elsir Vale / Red Hand of Doom - Feedback Requested
Top