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<blockquote data-quote="Daiymo" data-source="post: 1115383" data-attributes="member: 2539"><p>Wow this thread took off..good thoughts here</p><p></p><p>I second staying in the Rebellion era post Yavin without messing with the timeline. The beauty of the setting is that everyone knows it.</p><p></p><p>My original thought too was to put the game in a sector. Start small a few systems and expand out. Whether its wildspace, Outer Rim as long as its a frontier. Also, the sector should have some reason to be important enough for fun and adventure to take place in a backwater area. Pbartenders idea run close to mine, a wild west sort of vibe and hopefully not stealing too much from Deep Space 9.</p><p></p><p>As an example heres a sector map from a website named nav computer, of the farlax sector from the Core (I think):</p><p></p><p><a href="http://www.nav-computer.com/images/farlax.jpg" target="_blank">http://www.nav-computer.com/images/farlax.jpg</a></p><p></p><p>Apart from the worldbuilding (or system building) I foresee the whole issue of factions as being problematic. But if all PCs begin at level 1 that can hopefully grow "organically" through the adventures. As I said before, I wouldnt want adventures simply be to oppose the Empire (as fun as that is). One possible mechanic to use may be the sympathy/faction rules put forth in the Heros Guide.</p><p></p><p>Also, I would vote for Revised rules. There are conversion docs on the web. SWRPG doesnt have as many supplements, and no equilvent to Dragon, so that is easy to "control". I would simply allow the core rules to start sice its one book, maybe the Galactic Campaign guide for DMs (which isnt really a requirement but an aid).</p><p></p><p>Any more thoughts?</p><p></p><p>EDIT: Sympanthy/Faction</p></blockquote><p></p>
[QUOTE="Daiymo, post: 1115383, member: 2539"] Wow this thread took off..good thoughts here I second staying in the Rebellion era post Yavin without messing with the timeline. The beauty of the setting is that everyone knows it. My original thought too was to put the game in a sector. Start small a few systems and expand out. Whether its wildspace, Outer Rim as long as its a frontier. Also, the sector should have some reason to be important enough for fun and adventure to take place in a backwater area. Pbartenders idea run close to mine, a wild west sort of vibe and hopefully not stealing too much from Deep Space 9. As an example heres a sector map from a website named nav computer, of the farlax sector from the Core (I think): [url]http://www.nav-computer.com/images/farlax.jpg[/url] Apart from the worldbuilding (or system building) I foresee the whole issue of factions as being problematic. But if all PCs begin at level 1 that can hopefully grow "organically" through the adventures. As I said before, I wouldnt want adventures simply be to oppose the Empire (as fun as that is). One possible mechanic to use may be the sympathy/faction rules put forth in the Heros Guide. Also, I would vote for Revised rules. There are conversion docs on the web. SWRPG doesnt have as many supplements, and no equilvent to Dragon, so that is easy to "control". I would simply allow the core rules to start sice its one book, maybe the Galactic Campaign guide for DMs (which isnt really a requirement but an aid). Any more thoughts? EDIT: Sympanthy/Faction [/QUOTE]
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