Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Living Forgotten Realms minion variants
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Riastlin" data-source="post: 5361244" data-attributes="member: 94022"><p>I've been toying with some ideas for minions too. There's been some discussion on twitter lately about minions and how to beef them up as well. Some of the ideas I like are:</p><p> </p><p>Minions that mark and punish for violating the mark -- throws off the strikers.</p><p>Minions that create terrain effects either while alive or when they die.</p><p>Minions that explode when they die, potentially setting up cascading bursts as they take each other out -- while also targetting the PCs. </p><p> </p><p>The idea of course is to give the party something to think about when they encounter minions. I think that one of the monster themes in DMG2 even had an ability that allowed the monster to dominate a creature for one round when it died, which could be awesome/ugly when minions are involved.</p><p> </p><p>I like the two hit rule as well, but I'm debating as to whether or not to use it with my players. Unfortunately, there are a number of rules lawyers in my homebrew game and a couple get irritated when things don't go as "expected". Naturally, that's its own issue, but I still have to consider the extent to which it would affect their enjoyment.</p><p> </p><p>All in all though, I like seeing all these ideas for making minions better. I think WotC did a decent job, but didn't quite get all the way there. By mid-high heroic, minions are not much of a threat to the party. Upping their damage helps, but I prefer the interesting effects/higher survivability myself.</p></blockquote><p></p>
[QUOTE="Riastlin, post: 5361244, member: 94022"] I've been toying with some ideas for minions too. There's been some discussion on twitter lately about minions and how to beef them up as well. Some of the ideas I like are: Minions that mark and punish for violating the mark -- throws off the strikers. Minions that create terrain effects either while alive or when they die. Minions that explode when they die, potentially setting up cascading bursts as they take each other out -- while also targetting the PCs. The idea of course is to give the party something to think about when they encounter minions. I think that one of the monster themes in DMG2 even had an ability that allowed the monster to dominate a creature for one round when it died, which could be awesome/ugly when minions are involved. I like the two hit rule as well, but I'm debating as to whether or not to use it with my players. Unfortunately, there are a number of rules lawyers in my homebrew game and a couple get irritated when things don't go as "expected". Naturally, that's its own issue, but I still have to consider the extent to which it would affect their enjoyment. All in all though, I like seeing all these ideas for making minions better. I think WotC did a decent job, but didn't quite get all the way there. By mid-high heroic, minions are not much of a threat to the party. Upping their damage helps, but I prefer the interesting effects/higher survivability myself. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Living Forgotten Realms minion variants
Top