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<blockquote data-quote="Elder-Basilisk" data-source="post: 413486" data-attributes="member: 3146"><p>Two good resources for you and then my explanations:</p><p></p><p>The Northern California LG website--description</p><p><a href="http://www.theocracyofthepale.com/" target="_blank">http://www.theocracyofthepale.com/</a></p><p></p><p>PDF downloads of character creation and campaign specific rules</p><p><a href="http://www.theocracyofthepale.com/downloads/" target="_blank">http://www.theocracyofthepale.com/downloads/</a></p><p></p><p>Living Greyhawk is an RPGA sponsored shared campaign. That means that it consists of a variety of modules that can be played once/player. You keep records of your play and experience/gold gained and items bought/found on sheets called adventure certificates. This enables you to take your character to an LG game anywhere in the world (as long as you can find an LG game) and play them with their current experience, levels, magic and mundane items.</p><p></p><p>The real world is divided into regions which correspond to the various regions of Greyhawk--for instance, Northern California is the Theocracy of the Pale and the Pacific Northwest is the Duchy of Urnst. You can play regional and core modules. Regional modules are set in your region and can only be played there. Core modules are set in Greyhawk, the lands of Iuz, the Bright Desert, or other areas not doled out to a real world region and are played by everyone in the campaign across the world.</p><p></p><p>As to characters, they're created using the DMG point buy system and 28 points. This gives reasonably powerful characters but if you're used to multiple 18's, you won't get them with this method. Since the math is easy to verify, you can create your character at home and don't need to go anywhere special to create them. You'll find all this information in the character creation rules.</p><p></p><p>The RUP 3 on the Pale Website downloads explains in more detail how to fill out adventure certs but is somewhat out of date. I'd ask one of the other players or the DM for help filling it out after your first game.</p><p></p><p>As to the PBEM versions of it, I've never tried them. I imagine that it's conducted via instant messenger with some kind of online dice generator but I steer clear of that kind of thing myself.</p><p></p><p>Good luck.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 413486, member: 3146"] Two good resources for you and then my explanations: The Northern California LG website--description [url]http://www.theocracyofthepale.com/[/url] PDF downloads of character creation and campaign specific rules [url]http://www.theocracyofthepale.com/downloads/[/url] Living Greyhawk is an RPGA sponsored shared campaign. That means that it consists of a variety of modules that can be played once/player. You keep records of your play and experience/gold gained and items bought/found on sheets called adventure certificates. This enables you to take your character to an LG game anywhere in the world (as long as you can find an LG game) and play them with their current experience, levels, magic and mundane items. The real world is divided into regions which correspond to the various regions of Greyhawk--for instance, Northern California is the Theocracy of the Pale and the Pacific Northwest is the Duchy of Urnst. You can play regional and core modules. Regional modules are set in your region and can only be played there. Core modules are set in Greyhawk, the lands of Iuz, the Bright Desert, or other areas not doled out to a real world region and are played by everyone in the campaign across the world. As to characters, they're created using the DMG point buy system and 28 points. This gives reasonably powerful characters but if you're used to multiple 18's, you won't get them with this method. Since the math is easy to verify, you can create your character at home and don't need to go anywhere special to create them. You'll find all this information in the character creation rules. The RUP 3 on the Pale Website downloads explains in more detail how to fill out adventure certs but is somewhat out of date. I'd ask one of the other players or the DM for help filling it out after your first game. As to the PBEM versions of it, I've never tried them. I imagine that it's conducted via instant messenger with some kind of online dice generator but I steer clear of that kind of thing myself. Good luck. [/QUOTE]
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