Utrecht
First Post
Last night I had the dubious "honor" of playing in my first Living Greyhawk session (Mysteries of Crystal Canyon part 1 or something like that) - and I have to say that it was one of the most dissapointing D&D experiences of my gaming career.
Further - I really do not blame my DM or the group - most of my complaints I believe are due to the nature of Living Greyhawk and the types of challenges it presents-
Specifically, the module was "designed" for first and second level characters featuring the following:
- A combat with 30-40 1/2 CR creatures (admittedly at a substantial tactical advantage), but outnumbering the party by 6-7 times
- A combat with 1 CR 2 and 1 CR 3 creature (fairly easy due to a foruitious crit)
- A combat with a CR 4 or 5 creature (that did ability damage)
- A combat with 3 CR 1/2 (an admitidly easy fight)
- A door/trap/puzzle whose discription covered over a page of text with no obvious method of opening, no paterns and no GM hints available like "your have heard legends of this door...." Basically reducing opening the door to a brute force approach (i.e. I try this...ouch). Now the damage dealth by this door was not trivial - i.e. 5-10 per "touch" with the potential of ability damage.
All of this left me thinking WTF? This is for first level? The potential for a TPK was so large and the capricious nature of the traps/puzzles was so "gleeful - almost "Grimworts" type traps. That I was left thinking to myself, why would anyone expose themselves to this type of gaming? I am not opposed to challenges (in fact they are needed to keep things interesting) - but "save or die" type challenges just suck - especially for first level chars and when they appear to be each encounter.
Further, talking to the other players, these types of experiences are were not limited to just this module, but are consistent with the whole of Living Greyhawk.
So, I am wondering what have other folks experiences have been? Am I just being bitter - or was this experience atypical for Living Greyhawk?
Further - I really do not blame my DM or the group - most of my complaints I believe are due to the nature of Living Greyhawk and the types of challenges it presents-
Specifically, the module was "designed" for first and second level characters featuring the following:
- A combat with 30-40 1/2 CR creatures (admittedly at a substantial tactical advantage), but outnumbering the party by 6-7 times
- A combat with 1 CR 2 and 1 CR 3 creature (fairly easy due to a foruitious crit)
- A combat with a CR 4 or 5 creature (that did ability damage)
- A combat with 3 CR 1/2 (an admitidly easy fight)
- A door/trap/puzzle whose discription covered over a page of text with no obvious method of opening, no paterns and no GM hints available like "your have heard legends of this door...." Basically reducing opening the door to a brute force approach (i.e. I try this...ouch). Now the damage dealth by this door was not trivial - i.e. 5-10 per "touch" with the potential of ability damage.
All of this left me thinking WTF? This is for first level? The potential for a TPK was so large and the capricious nature of the traps/puzzles was so "gleeful - almost "Grimworts" type traps. That I was left thinking to myself, why would anyone expose themselves to this type of gaming? I am not opposed to challenges (in fact they are needed to keep things interesting) - but "save or die" type challenges just suck - especially for first level chars and when they appear to be each encounter.
Further, talking to the other players, these types of experiences are were not limited to just this module, but are consistent with the whole of Living Greyhawk.
So, I am wondering what have other folks experiences have been? Am I just being bitter - or was this experience atypical for Living Greyhawk?