Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Living Greyhawk - Opinions?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Utrecht" data-source="post: 469456" data-attributes="member: 1411"><p>Last night I had the dubious "honor" of playing in my first Living Greyhawk session (Mysteries of Crystal Canyon part 1 or something like that) - and I have to say that it was one of the most dissapointing D&D experiences of my gaming career.</p><p></p><p>Further - I really do not blame my DM or the group - most of my complaints I believe are due to the nature of Living Greyhawk and the types of challenges it presents- </p><p></p><p>Specifically, the module was "designed" for first and second level characters featuring the following: </p><p></p><p>- A combat with 30-40 1/2 CR creatures (admittedly at a substantial tactical advantage), but outnumbering the party by 6-7 times</p><p></p><p>- A combat with 1 CR 2 and 1 CR 3 creature (fairly easy due to a foruitious crit)</p><p></p><p>- A combat with a CR 4 or 5 creature (that did ability damage)</p><p></p><p>- A combat with 3 CR 1/2 (an admitidly easy fight)</p><p></p><p>- A door/trap/puzzle whose discription covered over a page of text with no obvious method of opening, no paterns and no GM hints available like "your have heard legends of this door...." Basically reducing opening the door to a brute force approach (i.e. I try this...ouch). Now the damage dealth by this door was not trivial - i.e. 5-10 per "touch" with the potential of ability damage.</p><p></p><p>All of this left me thinking WTF? This is for first level? The potential for a TPK was so large and the capricious nature of the traps/puzzles was so "gleeful - almost "Grimworts" type traps. That I was left thinking to myself, why would anyone expose themselves to this type of gaming? I am not opposed to challenges (in fact they are needed to keep things interesting) - but "save or die" type challenges just suck - especially for first level chars and when they appear to be each encounter.</p><p></p><p>Further, talking to the other players, these types of experiences are were not limited to just this module, but are consistent with the whole of Living Greyhawk.</p><p></p><p>So, I am wondering what have other folks experiences have been? Am I just being bitter - or was this experience atypical for Living Greyhawk?</p></blockquote><p></p>
[QUOTE="Utrecht, post: 469456, member: 1411"] Last night I had the dubious "honor" of playing in my first Living Greyhawk session (Mysteries of Crystal Canyon part 1 or something like that) - and I have to say that it was one of the most dissapointing D&D experiences of my gaming career. Further - I really do not blame my DM or the group - most of my complaints I believe are due to the nature of Living Greyhawk and the types of challenges it presents- Specifically, the module was "designed" for first and second level characters featuring the following: - A combat with 30-40 1/2 CR creatures (admittedly at a substantial tactical advantage), but outnumbering the party by 6-7 times - A combat with 1 CR 2 and 1 CR 3 creature (fairly easy due to a foruitious crit) - A combat with a CR 4 or 5 creature (that did ability damage) - A combat with 3 CR 1/2 (an admitidly easy fight) - A door/trap/puzzle whose discription covered over a page of text with no obvious method of opening, no paterns and no GM hints available like "your have heard legends of this door...." Basically reducing opening the door to a brute force approach (i.e. I try this...ouch). Now the damage dealth by this door was not trivial - i.e. 5-10 per "touch" with the potential of ability damage. All of this left me thinking WTF? This is for first level? The potential for a TPK was so large and the capricious nature of the traps/puzzles was so "gleeful - almost "Grimworts" type traps. That I was left thinking to myself, why would anyone expose themselves to this type of gaming? I am not opposed to challenges (in fact they are needed to keep things interesting) - but "save or die" type challenges just suck - especially for first level chars and when they appear to be each encounter. Further, talking to the other players, these types of experiences are were not limited to just this module, but are consistent with the whole of Living Greyhawk. So, I am wondering what have other folks experiences have been? Am I just being bitter - or was this experience atypical for Living Greyhawk? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Living Greyhawk - Opinions?
Top