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<blockquote data-quote="Pierce" data-source="post: 1242781" data-attributes="member: 12161"><p>I'm surprised <a href="http://www.enworld.org/forums/member.php?u=12744" target="_blank">ledded</a> hasn't made his way in here yet. Usually when someone mentions terrain even in passing, he's on it like bees on honey. I think he's got a bot that does a search on the boards for the words "terrain", "minis" and "painting techniques" every five minutes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>We began with a white board that we'd gridded out with permanent markers. Then came the battlemats. Then posterboard (again gridded). Finally ledded started making mats out of foamcore, spray affixing various terrain types to it (grass, water, dirt, stone, etc. - later came pavement, concrete and other modern terrain.) Added into the mix: Dwarven Forge Master Mazes, Hirst Arts DIY buildings (lotsa fun - lotsa work!), homemade trees, bushes and other foliage, to-scale toys found at the local Dollar Tree, Hero-Clix, and whatever else our obsessed brains can come up with. I think our proudest terrain moment came just a few weeks ago in an episode I was directing. This was a modern campaign set in our hometown (Bham, AL). The players had finally made it to the climactic battle and I had pulled an actual map of the area off the web and printed it out. As with any combat (or threat of such), everyone dashes to the terrain table and says "what's it look like?" I set down the map on the table (there weren't any spoilers on it) and said - "like that." About ten mintues later - honest to God - we had the thing built, down to the position of the trees and ice machine. We had to leave it up for a week so that ledded could bring his camera and get pictures (which'll get posted once Drew Id gets to that point in the story hour).</p><p></p><p>Kinda rambled there, but I do want to point out that as we've gone on, we tend to use the grids less and less. They come in handy for burst effects, but for movement and range factors, we just use tape measures.</p></blockquote><p></p>
[QUOTE="Pierce, post: 1242781, member: 12161"] I'm surprised [URL=http://www.enworld.org/forums/member.php?u=12744]ledded[/URL] hasn't made his way in here yet. Usually when someone mentions terrain even in passing, he's on it like bees on honey. I think he's got a bot that does a search on the boards for the words "terrain", "minis" and "painting techniques" every five minutes. :) We began with a white board that we'd gridded out with permanent markers. Then came the battlemats. Then posterboard (again gridded). Finally ledded started making mats out of foamcore, spray affixing various terrain types to it (grass, water, dirt, stone, etc. - later came pavement, concrete and other modern terrain.) Added into the mix: Dwarven Forge Master Mazes, Hirst Arts DIY buildings (lotsa fun - lotsa work!), homemade trees, bushes and other foliage, to-scale toys found at the local Dollar Tree, Hero-Clix, and whatever else our obsessed brains can come up with. I think our proudest terrain moment came just a few weeks ago in an episode I was directing. This was a modern campaign set in our hometown (Bham, AL). The players had finally made it to the climactic battle and I had pulled an actual map of the area off the web and printed it out. As with any combat (or threat of such), everyone dashes to the terrain table and says "what's it look like?" I set down the map on the table (there weren't any spoilers on it) and said - "like that." About ten mintues later - honest to God - we had the thing built, down to the position of the trees and ice machine. We had to leave it up for a week so that ledded could bring his camera and get pictures (which'll get posted once Drew Id gets to that point in the story hour). Kinda rambled there, but I do want to point out that as we've gone on, we tend to use the grids less and less. They come in handy for burst effects, but for movement and range factors, we just use tape measures. [/QUOTE]
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