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[Living Pathfinder] Little Rock of Horrors
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<blockquote data-quote="GlassEye" data-source="post: 5406989" data-attributes="member: 40413"><p><span style="color: gray">End of Round Two</span></p><p></p><p>Ashleigh makes a wild throw and her vial of volatiles arcs through the sky over Giocco to smash, barely, against the tough hide of the giant kelpfolk creature. It burns in an acrid, oily stench and wails as it does so.</p><p></p><p>Heinrich, dazed or playing some incomprehensible waiting game, perhaps, stands on the rocky beach.</p><p></p><p>Pari’s attack slices off flesh and yellow strands of kelp from the kelpie which bleeds a clear viscous liquid. Now that the lumbering plant creature has proven its hostility Tagaiwi jumps into the combat with cold predator instincts. His flashing claws rip and tear at the creature.</p><p></p><p>Giocco, cradling Mariah’s head in his lap, fumbles with his belt-pouch and withdraws a vial. <span style="color: #DFDF00">”Da said for emergencies. Looks like one to me…”</span> Quickly he pops the cork which tumbles to the rocky beach and dribbles the liquid into the oracle’s mouth. The liquid spreads a healing warmth through the woman’s body and her eyelids flutter then open…</p><p></p><p><span style="color: gray">Beginning of Round Three</span></p><p></p><p>Garnet’s swing results in a spray of yellowish liquid. The kelpie slumps back down into the tide pool and floats there face down.</p><p></p><p>The remaining kelpies attack with frenzied tentacles. Heinrich falls among the flailing attacks and Pari takes a minor, stinging wound.</p><p></p><p><span style="color: gray">Character actions!</span></p><p></p><p>[sblock=Combat]Giocco’s potion restores Mariah to consciousness. She can rejoin the combat in Round Three (this new round).</p><p></p><p>Initiative Order </p><p>[code]</p><p>[U]Character AC HP InHand/Condition[/U]</p><p>Garnet 20 12 waraxe/none</p><p>[color=green]Kelpfolk1[/color] 13 [color=red]-2[/color] none/[color=red]dying[/color]</p><p>[color=green]Kelpfolk2[/color] 13 [color=red]-4[/color] none/[color=red]dying[/color] </p><p>[color=green]Kelpfolk3[/color] 13 [color=yellow]10[/color] none/none </p><p>[color=green]Kelpfolk4[/color] 13 [color=orange]5[/color] none/none </p><p>[color=green]Kelpfolk5[/color] 11 [color=orange]4[/color] none/none </p><p>Ashleigh 16 9 none/none</p><p>Heinrich 12 [color=red]-2[/color] dagger/[s]delaying[/s] [color=red]dying[/color]</p><p>Mariah 15 [color=orange]2[/color] none/none</p><p>Pari 17 20 scythe/none</p><p>Tagaiwi 14 17 ----/none[/code][/sblock]</p><p>[sblock=NOTICE]Tuesday the 21st I will officially begin my holiday travels. I'll be returning home on the 28th. During that time my access to computers will be fairly limited and I don't expect to be able to post much, if at all. I would like to get one last big combat post in Monday night and hopefully [crosses fingers] wrap up this first encounter.[/sblock]</p></blockquote><p></p>
[QUOTE="GlassEye, post: 5406989, member: 40413"] [color=gray]End of Round Two[/color] Ashleigh makes a wild throw and her vial of volatiles arcs through the sky over Giocco to smash, barely, against the tough hide of the giant kelpfolk creature. It burns in an acrid, oily stench and wails as it does so. Heinrich, dazed or playing some incomprehensible waiting game, perhaps, stands on the rocky beach. Pari’s attack slices off flesh and yellow strands of kelp from the kelpie which bleeds a clear viscous liquid. Now that the lumbering plant creature has proven its hostility Tagaiwi jumps into the combat with cold predator instincts. His flashing claws rip and tear at the creature. Giocco, cradling Mariah’s head in his lap, fumbles with his belt-pouch and withdraws a vial. [color=#DFDF00]”Da said for emergencies. Looks like one to me…”[/color] Quickly he pops the cork which tumbles to the rocky beach and dribbles the liquid into the oracle’s mouth. The liquid spreads a healing warmth through the woman’s body and her eyelids flutter then open… [color=gray]Beginning of Round Three[/color] Garnet’s swing results in a spray of yellowish liquid. The kelpie slumps back down into the tide pool and floats there face down. The remaining kelpies attack with frenzied tentacles. Heinrich falls among the flailing attacks and Pari takes a minor, stinging wound. [color=gray]Character actions![/color] [sblock=Combat]Giocco’s potion restores Mariah to consciousness. She can rejoin the combat in Round Three (this new round). Initiative Order [code] [U]Character AC HP InHand/Condition[/U] Garnet 20 12 waraxe/none [color=green]Kelpfolk1[/color] 13 [color=red]-2[/color] none/[color=red]dying[/color] [color=green]Kelpfolk2[/color] 13 [color=red]-4[/color] none/[color=red]dying[/color] [color=green]Kelpfolk3[/color] 13 [color=yellow]10[/color] none/none [color=green]Kelpfolk4[/color] 13 [color=orange]5[/color] none/none [color=green]Kelpfolk5[/color] 11 [color=orange]4[/color] none/none Ashleigh 16 9 none/none Heinrich 12 [color=red]-2[/color] dagger/[s]delaying[/s] [color=red]dying[/color] Mariah 15 [color=orange]2[/color] none/none Pari 17 20 scythe/none Tagaiwi 14 17 ----/none[/code][/sblock] [sblock=NOTICE]Tuesday the 21st I will officially begin my holiday travels. I'll be returning home on the 28th. During that time my access to computers will be fairly limited and I don't expect to be able to post much, if at all. I would like to get one last big combat post in Monday night and hopefully [crosses fingers] wrap up this first encounter.[/sblock] [/QUOTE]
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