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[Living Pathfinder] Little Rock of Horrors
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<blockquote data-quote="GlassEye" data-source="post: 5431144" data-attributes="member: 40413"><p><strong>Round Three/Four</strong></p><p></p><p>As Pari struggles against the stiff and brittle vines he can feel them crumbling away. He manages to free one foot and he knows that in a few seconds he’ll be able to force the rest of the vines to break away.</p><p></p><p>Garnet and Tagaiwi close with the vegepygmies but it seems the gods of fate still hold their grudge against the party and their attacks do not connect with their opponents. The vegepygmies continue to step back so that they can use their spears effectively. They jab and thrust but to no avail.</p><p></p><p>Mariah, still standing down in the stairwell, begins the casting of her spell. It is a complicated spell and the casting will takes severeal seconds before she finishes.</p><p></p><p>Heinrich pushes past Mariah carefully so as not to hinder her spellcasting. His efforts to rock Pari back and forth and break him free seem to be paying off as chunks of the hardened vines break loose and crumble away from Pari.</p><p></p><p><span style="color: gray">Round Four.</span></p><p></p><p>While his vegepygmy allies take on Garnet and Tagaiwi, the vegepygmy looming above Heinrich makes a chuffing noise and attacks the wizard with his spear. Heinrich gets lucky and the spear misses.</p><p></p><p>The vegepygmy that has been launching thorns from his flesh goes into convulsions. Its abdomen heaves until it vomits a gobbet of acid at Garnet. It splatters uselessly on the floor.</p><p></p><p>Pari’s struggles are finally successful as the largest, most constraining bits of vine break off. He still has small shards of broken, hardened vine stuck to him but he is no longer hindered and can act freely…</p><p></p><p>Heinrich's <em>Shield</em> fades away leaving the wizard dangerously exposed. Mariah's casting finishes leaving her free to act as the divine emissary sent from Erwahai appears...</p><p></p><p><span style="color: gray">Round Four character actions, please.</span></p><p></p><p>[sblock=OOC]This is crazy. Round four and the party has yet to scratch the vegepygmies! Talk about a comedy of errors.</p><p></p><p>Stairs = difficult terrain (two movement points per square). The wall between the stairs and the room count as an obstacle in the hex at the top of the stairs. Hexes further down the stairs also count as an obstacle and will require a skill check of some sort to pass. You can, of course, navigate the stairs however you wish.</p><p></p><p>Initiative order/Current hit points</p><p>[code]</p><p>[U]Character AC HP InHand/Condition[/U]</p><p>Vegepygmy 1 18 5 longspear/none</p><p>Vegepygmy 2 18 5 longspear/none</p><p>Vegepygmy 3 18 5 longspear/none </p><p>Vegepygmy S 17 4 ----/none </p><p>Pari 17 [color=yellow]12[/color] scythe/none</p><p>Tagaiwi 14 [color=orange]4[/color] ----/none </p><p>Garnet 19 [color=orange]4[/color] waraxe & shield/none</p><p>Mariah 15 8 bow/none</p><p>Heinrich 12 6 crossbow/none </p><p>Ashleigh 16 [color=yellow]5[/color] none/none[/code][/sblock]</p></blockquote><p></p>
[QUOTE="GlassEye, post: 5431144, member: 40413"] [b]Round Three/Four[/b] As Pari struggles against the stiff and brittle vines he can feel them crumbling away. He manages to free one foot and he knows that in a few seconds he’ll be able to force the rest of the vines to break away. Garnet and Tagaiwi close with the vegepygmies but it seems the gods of fate still hold their grudge against the party and their attacks do not connect with their opponents. The vegepygmies continue to step back so that they can use their spears effectively. They jab and thrust but to no avail. Mariah, still standing down in the stairwell, begins the casting of her spell. It is a complicated spell and the casting will takes severeal seconds before she finishes. Heinrich pushes past Mariah carefully so as not to hinder her spellcasting. His efforts to rock Pari back and forth and break him free seem to be paying off as chunks of the hardened vines break loose and crumble away from Pari. [color=gray]Round Four.[/color] While his vegepygmy allies take on Garnet and Tagaiwi, the vegepygmy looming above Heinrich makes a chuffing noise and attacks the wizard with his spear. Heinrich gets lucky and the spear misses. The vegepygmy that has been launching thorns from his flesh goes into convulsions. Its abdomen heaves until it vomits a gobbet of acid at Garnet. It splatters uselessly on the floor. Pari’s struggles are finally successful as the largest, most constraining bits of vine break off. He still has small shards of broken, hardened vine stuck to him but he is no longer hindered and can act freely… Heinrich's [i]Shield[/i] fades away leaving the wizard dangerously exposed. Mariah's casting finishes leaving her free to act as the divine emissary sent from Erwahai appears... [color=gray]Round Four character actions, please.[/color] [sblock=OOC]This is crazy. Round four and the party has yet to scratch the vegepygmies! Talk about a comedy of errors. Stairs = difficult terrain (two movement points per square). The wall between the stairs and the room count as an obstacle in the hex at the top of the stairs. Hexes further down the stairs also count as an obstacle and will require a skill check of some sort to pass. You can, of course, navigate the stairs however you wish. Initiative order/Current hit points [code] [U]Character AC HP InHand/Condition[/U] Vegepygmy 1 18 5 longspear/none Vegepygmy 2 18 5 longspear/none Vegepygmy 3 18 5 longspear/none Vegepygmy S 17 4 ----/none Pari 17 [color=yellow]12[/color] scythe/none Tagaiwi 14 [color=orange]4[/color] ----/none Garnet 19 [color=orange]4[/color] waraxe & shield/none Mariah 15 8 bow/none Heinrich 12 6 crossbow/none Ashleigh 16 [color=yellow]5[/color] none/none[/code][/sblock] [/QUOTE]
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