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[Living Pathfinder] Little Rock of Horrors
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<blockquote data-quote="Scott DeWar" data-source="post: 5431243" data-attributes="member: 49929"><p>Heinrich sneers at the vegapygmie and points up. An intense jet of flame shoots out of hand at the creature!</p><p></p><p>[sblock=firejet]</p><p>Fire Jet (Su): As a standard action, you can send forth a</p><p>20-foot line of fire. Anyone in this line takes 1d6 points</p><p>of fire damage + 1 point for every two wizard levels you</p><p>possess. A successful Ref lex save halves this damage.</p><p>The DC of this save is equal to <strong>10 + 1/2 your wizard</strong></p><p><strong>level + your Intelligence modifier.</strong> Creatures that fail</p><p>their saving throw catch fire and take 1d6 points of fire</p><p>damage on the following round. Creatures that catch fire</p><p>can avoid this damage by taking a <u>full-round action</u> to</p><p>extinguish the flames by making a <strong>DC 15</strong> Reflex save.</p><p>Rolling on the ground gives a +2 circumstance bonus on</p><p>the save. Dousing the creature with water automatically</p><p>extinguishes the f lame. You can use this ability a number</p><p>of times per day equal to 3 + your Intelligence modifier.[/sblock]</p><p></p><p>dc 15 reflex for 1/2 damage, dc 15 to avoid another round of fire damage, or full round to extinguish</p><p></p><p>vV pidifo' pi-di-fo' Vv</p></blockquote><p></p>
[QUOTE="Scott DeWar, post: 5431243, member: 49929"] Heinrich sneers at the vegapygmie and points up. An intense jet of flame shoots out of hand at the creature! [sblock=firejet] Fire Jet (Su): As a standard action, you can send forth a 20-foot line of fire. Anyone in this line takes 1d6 points of fire damage + 1 point for every two wizard levels you possess. A successful Ref lex save halves this damage. The DC of this save is equal to [b]10 + 1/2 your wizard level + your Intelligence modifier.[/b] Creatures that fail their saving throw catch fire and take 1d6 points of fire damage on the following round. Creatures that catch fire can avoid this damage by taking a [u]full-round action[/u] to extinguish the flames by making a [b]DC 15[/b] Reflex save. Rolling on the ground gives a +2 circumstance bonus on the save. Dousing the creature with water automatically extinguishes the f lame. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.[/sblock] dc 15 reflex for 1/2 damage, dc 15 to avoid another round of fire damage, or full round to extinguish vV pidifo' pi-di-fo' Vv [/QUOTE]
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