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[Living Pathfinder] Little Rock of Horrors
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<blockquote data-quote="GlassEye" data-source="post: 5443002" data-attributes="member: 40413"><p>Garnet seems to be judging the best way to get a clean strike at the erratically flying head.</p><p></p><p>Mariah has a clear shot but the darting head proves difficult for the archer to hit and the arrow flies wide.</p><p></p><p>Pari slashes the animated body and it teeters on its heels before toppling over and crashing to the tower floor with a solid thud. It twitches then lies still. The hound whirls as it sees the body drop and leaps to bite the head tearing a gash in its greenish flesh.</p><p></p><p>The head distends its jaw and blasts out a high-pitched shriek. The sound chills you even in the stuffy warmth of the lighthouse…</p><p></p><p>[ooc]Continuing Round Four. Heinrich is up, followed by Mariah, Garnet & then Pari. Everyone must make a DC 12 Fort save vs. the shriek or be paralyzed for 2d4 rounds.[/ooc][sblock=Combat Stats] </p><p>Initiative Order/Current hit points</p><p>[code]</p><p>[U]Character AC HP InHand/Condition[/U]</p><p>Pari 17 [color=orange]8[/color] scythe/none</p><p>Tagaiwi 14 [color=orange]6[/color] ----/unable to get into the fight </p><p>Lanterna Sr Head 15 [color=orange]7[/color] ----/none</p><p>Lanterna Sr Body 12 [color=red]0[/color] ----/[color=red]dead[/color]</p><p>Heinrich 12 6 crossbow/none </p><p>Mariah 15 8 bow/none</p><p>Garnet 19 [color=orange]6[/color] waraxe & shield/delaying</p><p>Ashleigh 16 [color=yellow]5[/color] none/none[/code][/sblock]</p></blockquote><p></p>
[QUOTE="GlassEye, post: 5443002, member: 40413"] Garnet seems to be judging the best way to get a clean strike at the erratically flying head. Mariah has a clear shot but the darting head proves difficult for the archer to hit and the arrow flies wide. Pari slashes the animated body and it teeters on its heels before toppling over and crashing to the tower floor with a solid thud. It twitches then lies still. The hound whirls as it sees the body drop and leaps to bite the head tearing a gash in its greenish flesh. The head distends its jaw and blasts out a high-pitched shriek. The sound chills you even in the stuffy warmth of the lighthouse… [ooc]Continuing Round Four. Heinrich is up, followed by Mariah, Garnet & then Pari. Everyone must make a DC 12 Fort save vs. the shriek or be paralyzed for 2d4 rounds.[/ooc][sblock=Combat Stats] Initiative Order/Current hit points [code] [U]Character AC HP InHand/Condition[/U] Pari 17 [color=orange]8[/color] scythe/none Tagaiwi 14 [color=orange]6[/color] ----/unable to get into the fight Lanterna Sr Head 15 [color=orange]7[/color] ----/none Lanterna Sr Body 12 [color=red]0[/color] ----/[color=red]dead[/color] Heinrich 12 6 crossbow/none Mariah 15 8 bow/none Garnet 19 [color=orange]6[/color] waraxe & shield/delaying Ashleigh 16 [color=yellow]5[/color] none/none[/code][/sblock] [/QUOTE]
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